MAP28: The Imperial Space Marine City (Hell in Hell)


Hell in Hell maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
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MAP28: The Imperial Space Marine City is the twenty-eighth map of Hell in Hell. It was designed by Nathaniel Carll.


Map of The Imperial Space Marine City
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head to the armor bonuses and green armor on the ledge south of the starting room. Jump down to the south and a wall opens in front of you. Go to it to take the lift up. At the top you can get rockets, stimpacks, ammo clips, and a rocket launcher. (sector 19)
  2. At the blue key area, head outside to the left and use the northwest wall before the gap to find a hole with ammo, armor bonuses, and a soul sphere. (sector 141)
  3. After you get the blue key, open the blue door at the northwest end of the map to find four numbered switches. You need to press the switches numbered "0", "1", "3", and "4". Using these switches will open the doors to the east of this room, which leads to a berserk pack, a soul sphere, partial invisibility, a megaarmor, ammo, and a BFG9000. The other two switches may close the doors, and since you can only use these switches once, the secret will be permanently closed off if you use the wrong switches. (sector 231)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:59.06 Elmle 2018-02-11
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 356)
  2. facing south. (thing 357)
  3. facing west. (thing 358)
  4. facing west. (thing 359)


Map data[edit]

Things 360
Vertices 1523*
Linedefs 1662
Sidedefs 2240
Sectors 245
* The vertex count without the effect of node building is 1380.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]