MAP28: The Nightmare (1994 Tune-up Community Project)

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1994 Tune-up CP maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
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MAP28: The Nightmare is the twenty-eighth map of 1994 Tune-up Community Project. It was designed by Masayan and uses the music track "".

Walkthrough[edit]

Map of The Nightmare
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the outdoor area on the west side of the map, go to the wooden pillar and press the skull switch. The rock nearby lowers, revealing another switch, which will lower the other rock here, containing a berserk pack. (sector 58)
  2. Next to the pentagram block (Secret #6), there is an arrow-shaped rock pointing northeast. It points to a caged-off area with a soul sphere. To get it, step onto the base of this arrow-shaped rock, then run northeast to the small cave before the bars rise again. (sector 80)
  3. In the shack just west of the outdoor area, next to the switch, press on the wooden wall with the diagonal wood board. This lowers a lift into a room with a plasma gun, energy cells, health bonuses, a medikit, and a box of ammo. (sector 44)
  4. In the small cave area south of the first room, open the wall that is most damaged to find rockets, energy cells, and a box of ammo. (sector 217)
  5. In the gray area at the southern part of the map is a caged off area with revenants. To reach this area, there is a slime-covered wall near the door to the red-floored area, which can be lowered. The next wall you lower reaches the caged area. It leads to lots of rocket and shotgun ammo, as well as an energy cell pack and a super shotgun. (sector 30)
  6. In the same area as above, head left from the first slime-covered wall and look at the column here for another slime-covered wall. This covers a switch. After flipping this switch, head all the way back to the outdoor area at the west side of the map to find the pentagram block has lowered, allowing you to reach a soul sphere. (sector 55)
  7. At the red-floored area, head to the megasphere and cross over the nukage on the left side, which will open up a closet with revenants in the southeast corner. The switch here lowers the two light blocks, allowing you to access the wooden area. The skull switch in the center of this area also lowers these blocks. To get this secret, press that skull switch and use the left path, when you do that the window ahead will lower, allowing you to reach three energy cell packs. (sector 182)
  8. Enter the side room with imps at the red-floored area. Two candles on the wall mark a section of the wall you can open. There are health bonuses, ammo, and a switch inside. The switch allows you to access the megasphere from before. (sector 271)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:48.06 j4rio 2013-12-22 9428-648.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 486)
  2. facing north. (thing 490)
  3. facing south. (thing 492)
  4. facing north. (thing 495)

Statistics[edit]

Map data[edit]

Things 613
Vertices 3282*
Linedefs 3170
Sidedefs 4941
Sectors 303
* The vertex count without the effect of node building is 2784.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]