MAP28: The Underworld (Doom 2 Reloaded)


Doom 2 Reloaded maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
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MAP28: The Underworld is the twenty-eighth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 15:00.


Map of The Underworld
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After pressing the skull switch in the room behind the blue bars, head north and west to a previously locked-off room with barons of Hell (or Hell knights on lower skill levels) inside. There is a soul sphere, a megaarmor, and rockets inside this room. (sector 210)
  2. Use the lift in the southwest corner to go up. Outside, look for the two torches, and jump out in between the two torches to the north, to reach the blood pit containing lots of ammo and two medikits. (sector 254)
  3. At the east end where the lava is, go southwest to the supplies and open the wall. There will be even more supplies to get here along with a plasma gun. (sector 348)
  4. At the underground cave with the circular platform, head southeast through the lava and enter the teleporter to reach the circular platform. Press the southern switch, then reenter the lava going southeast again. This time, there will be an opening here, leading to a different teleporter, which takes you to the caged area with the megasphere and ammo. (sector 459)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 3:37.31 Sebastian Graham (General Rainbow Bacon) 2010-07-09
NM speed
UV max 10:53.86 vdgg 2022-07-07
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 1, 2022.


Player spawns[edit]

This level contains twelve spawn points:

  1. facing north-west. (thing 213)
  2. facing south. (thing 215)
  3. facing east. (thing 217)
  4. facing north. (thing 218)
  5. facing west. (thing 252)
  6. facing north. (thing 322)
  7. facing south. (thing 500)
  8. facing north-east. (thing 724)
  9. facing north-west. (thing 728)
  10. facing south. (thing 732)
  11. facing north. (thing 736)
  12. facing east. (thing 740)


Map data[edit]

Things 786
Vertices 3016*
Linedefs 3148
Sidedefs 4480
Sectors 560
* The vertex count without the effect of node building is 2596.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]