MAP28: The Underworld (Doom 2 Reloaded)

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Doom 2 Reloaded maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

MAP28: The Underworld is the twenty-eighth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 15:00.

Walkthrough[edit]

Map of The Underworld
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Head north-west around the castle until you pass a blood pool and reach a pair of wide archways, take the berserk pack between them then go up the stairs to a junction guarded by one or two revenants. Head up the steps and follow the path east and south until you get to the upper level of the castle, then continue south until you reach a pair of bars and use the lift next to them to reach the middle level. Continue going south, east and north around the perimeter of the castle until you get to a wooden door, open it to find a chaingun then go down either set of steps in this room to find a mancubus guarding the blue skull key.

Retrace your steps to the lift you used earlier, open the blue bars opposite it and kill any waiting imps and shotgun guys before going down the steps. At the bottom, press the skull switch inside the white column to open the bars at the top of the lift, then ride the lift up and go through the bars, following the path south to a blue door. Go through the door and head north, killing a pack of demons and other monsters that block your path, until you reach a medikit; the floor will lower and take you down to a circular platform surrounded by lava. Drop into the lava and head south-east into a dark tunnel, which leads to a teleporter that goes to the top of the platform, then kill the pain elementals that are released around you before pressing both gargoyle switches at the north and south ends. The south switch opens a door, revealing an arch-vile and/or revenant that teleports to you, while the north switch raises a bridge leading to that door.

Go through the door you just opened to enter a massive cave - the exit teleporter is on the platform in the center, guarded by mancubi and one to three cyberdemons. Head west along a ledge to a skull switch, which will raise a second ledge, then step across it to reach a platform guarded by imps and step through the columns here to find a teleporter. Use the teleporter to reach the steps on the west side of the cave, climb them to find another skull switch that will raise a ledge leading to the north-east corner of the cave, then enter the passage here to find ammo, a BFG9000 and a supercharge along with another teleporter. Use this teleporter to reach the center platform, where many more enemies are teleporting in, then run to the exit teleporter to finish the level.

Other points of interest[edit]

Secrets[edit]

  1. At the east end where the lava is, go south-west to the supplies and open the wall. There will be even more supplies to get here along with a plasma gun. (sector 348)
  2. Use the lift in the south-west corner to go up. Outside, look for the two torches, and jump out in between the two torches to the north, to reach the blood pit containing lots of ammo and two medikits. (sector 254)
  3. After pressing the skull switch in the room behind the blue bars, head north and west to a previously locked-off room with barons of Hell (or Hell knights on lower skill levels) inside. There is a supercharge, a megaarmor and rockets inside this room. (sector 210)
  4. At the underground cave with the circular platform, head south-east through the lava and enter the teleporter to reach the circular platform. Press the southern switch, then reenter the lava going south-east again. This time, there will be an opening here, leading to a different teleporter, which takes you to the caged area with the megasphere and ammo. (sector 459)

Bugs[edit]

Because of the large number of things in this level, attempting to save your game in vanilla Doom II on this level will cause the program to crash. It is instead recommended to use DOOM2P.EXE in order to save the game in this level, if vanilla Doom II is desired instead of a source port when playing Doom 2 Reloaded.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 3:37.31 Sebastian Graham (General Rainbow Bacon) 2010-07-09 dd28-337.zip
NM speed
UV max 10:53.86 vdgg 2022-07-07 dd28-1053.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 1, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing north-west. (thing 213)
  2. facing south. (thing 215)
  3. facing east. (thing 217)
  4. facing north. (thing 218)
  5. facing west. (thing 252)
  6. facing north. (thing 322)
  7. facing south. (thing 500)
  8. facing north-east. (thing 724)
  9. facing north-west. (thing 728)
  10. facing south. (thing 732)
  11. facing north. (thing 736)
  12. facing east. (thing 740)

Statistics[edit]

Map data[edit]

Things 786
Vertices 3016*
Linedefs 3148
Sidedefs 4480
Sectors 560
* The vertex count without the effect of node building is 2596.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]