MAP28: Twilight Massacre (Speed of Doom)
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| Speed of Doom maps 21-30 |
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This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
MAP28: Twilight Massacre is the twenty-eighth map of Speed of Doom. It was designed by Darkwave0000 and uses the Heretic E1M8 music track.
Twilight Massacre was featured in Doomworld's Top 100 Most Memorable Maps, placing 8th.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the starting area, near the southeast side of the northern rocky nukage fountain that goes backwards, is a hidden switch on a smaller rock that lowers the lavafall in the north part of the area. (sector 66) Behind the lavafall, you can find a rocket launcher, a super shotgun, a chaingun, and ammo for these, all guarded by imps, pinkies, and mancubi.
Bugs[edit]
Facing the central tower that houses the end of the level can cause lag on less powerful machines.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 4:59.26 | Orii | 2024-01-02 | sd28-459.zip | |
| NM speed | |||||
| UV max | 9:05.57 | Ancalagon | 2019-07-06 | sd28-905.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 21:42.97 | Avey | 2024-11-22 | sd28p2142.zip | |
| NoMo | 1:45.31 | paymentplan | 2025-11-29 | sod28o145.zip | |
| NoMo 100S | 2:06.54 | Yugo | 2025-11-29 | Sd28os206.zip |
The data was last verified in its entirety on December 12, 2025.
Statistics[edit]
Map data[edit]
| Things | 3920 |
| Vertices | 18033* |
| Linedefs | 14825 |
| Sidedefs | 28343 |
| Sectors | 1438 |
* The vertex count without the effect of node building is 13870.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- The complex architecture of this level and number of monsters causes performance problems in some source ports due to CPU cache usage, and has prompted some to change their internal architecture to support it.
