MAP28: Unholy (The Twilight Zone II: Final Dreams)

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The Twilight Zone II maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
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MAP28: Unholy is the twenty-eighth map of The Twilight Zone II: Final Dreams. It was designed by Paul Corfiatis, who also composed the level's music track, "Crimson Dusk".

Walkthrough[edit]

Map of Unholy
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the rectangular room before the blue key, shoot the lion switch to the east to open the northeast corner where you can get a plasma gun. (sector 20)
  2. Open the wall with blood next to the blue door to get a super shotgun. (sector 69)
  3. Open the red door and go to the next door. Touching it triggers a lift back near the red door. Quickly run there and ride it up to get a megasphere. (sector 101)
  4. In the area with the bridge over water, jump to the north and use the lift to find boxes of rockets. (sector 141)
  5. At the southernmost bridge, find the wall with blood near the northwest end and use it to find a hidden switch, which raises some steps to the monitor. Go there and the monitor will open, revealing an energy cell pack, a BFG9000, and a megasphere. (sector 168)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:44.31 Matt Powell (cannonball) 2012-03-06 t228-344.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:08.89 Trevor Cheng (Daiyu Xiaoxiang) 2012-03-07 t228o108daiyu.zip

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 41)
  2. facing south-east. (thing 98)
  3. facing south. (thing 241)
  4. facing north. (thing 243)
  5. facing east. (thing 285)

Statistics[edit]

Map data[edit]

Things 372
Vertices 1257*
Linedefs 1393
Sidedefs 1931
Sectors 187
* The vertex count without the effect of node building is 1095.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]