MAP28: Unholy Temple (Doom 64 for Doom II)

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Doom 64 for Doom II maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

MAP28: Unholy Temple is the twenty-eighth map of Doom 64 for Doom II. It was designed by _bruce_, Brett Harrell (Mechadon) and Elric Sullivan (DILDOMASTER666), and uses the music track "Demons on the Prey" from Doom by Robert Prince.

Walkthrough[edit]

Map of Unholy Temple
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You begin in the south-east corner of the blood pit which surrounds the central fortress. Head anti-clockwise around the pit to reach the south-west corner, passing one or more arachnotrons on the way, then follow a trail of armor bonuses to a teleporter which will send you to the ledge above. Go round to the lift on the north side of the fortress, noting any revenants that are revealed to the east and west, then ride the lift up and follow the walkway round to the south-west and south-east corners to find two switches. Press both switches to open the bars blocking the doorway below, then go through that doorway and press the eye switch directly ahead to open a wall to your right that hides one or two nightmare imps, as well as releasing two barons of Hell behind you.

Climb to the steps behind the nightmare imps then head west across a bridge that has risen to reach another lift. Ride the lift down to see a dark passage ahead with a megaarmor, but collect the item with caution as the floor will lower and reveal two to four arachnotrons behind you. Go forward into a room with wooden columns and fight off the demons and barons that teleport in, then press the eye switch on the southernmost column to lower the blue skull key at the west end of the room. Return to the central fortress and drop down to the first level, then go to the north-east corner and open the door here to find steps leading up to the red skull key; watch out for two crushers that activate behind you on the way back down.

Take the lift at the south end of the fortress’ first level down to a red door, open it then go straight forward to a cross-shaped hall. Press the gargoyle on the central column to open the west side of the hall and reveal zombies guarding the yellow skull key; when you approach the key it will disappear and two Hell knights/revenants will teleport behind you. Follow the key to the east end of the hall where it will disappear again, dispose of two more knights/revenants then pursue the key to the south end where it will disappear for a third time and reappear on the ledge just behind it. Kill the cacodemons that enter the hall then climb the steps that have risen on either side to get the key, which will cause more cacodemons to teleport to the fortress.

Return to the top level of the fortress then cross the eastern bridge to find another lift. Ride the lift down and open the door ahead to see an island ahead, then run across to it and press the three switches on the central building to open a set of doors elsewhere and bring in some imps, chaingunners and revenants. Go down to the blood around the central fortress then pass through the doorway in the north wall and go straight forward through the doors you opened earlier to enter a square hall. Go round to the north side of the hall to summon one to three arachnotrons, then go round to the south side of the central structure where a lift leading up to a lion switch has opened; tread carefully from now on as the floor of the hall will now change to damaging magma. Press the lion switch to raise a path behind you, then follow it to two more switches that are guarded by knights and press them to raise some more platforms. Step across the new platforms to reach the switch on the north side of the central structure, press it to open the surrounding walls and reveal cacodemons then drop down to that room and press the skull switch on the north side to open the path to the exit.

Use either teleporter at the south end of the hall to get back to the central structure, then return to the fortress where one or two barons/arch-viles have appeared. Go back to the area east of the fortress and enter the teleporter that has opened in the central building to teleport to the eastern ledge, then flip the skull lever behind you to finish the level.

Other points of interest[edit]

Secrets[edit]

  1. At the central fortress, take the northern lift up, then shoot the skull wall to the north to lower the platform under it. Go there to get energy cells and a plasma gun. (sector 58)
  2. In the eastern section, go to the north-west end of the central platform and jump north through the wall with the gargoyle face. Enter the teleporter and you will find energy cells and rockets. (sector 433)
  3. In the previous secret, use the wall with green vines to find a teleporter to a supercharge. (sector 113)
  4. After raising the steps in the area with the yellow key, go to the east side and open the door to get a rocket and three boxes of rockets. (sector 448)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:59.63 Dylan Gill (TheV1perK1ller) 2019-03-23 d6428-759.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 3:17.97 Dylan Gill (TheV1perK1ller) 2019-03-22 d6428o317.zip

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north-east. (thing 255)
  2. facing north. (thing 564)
  3. facing north. (thing 565)
  4. facing south. (thing 566)
  5. facing south. (thing 567)
  6. facing south-east. (thing 568)
  7. facing south-west. (thing 569)
  8. facing north-west. (thing 570)

Statistics[edit]

Map data[edit]

Things 634
Vertices 4881*
Linedefs 4407
Sidedefs 6722
Sectors 473
* The vertex count without the effect of node building is 3698.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]