This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
MAP28: Unholy Temple is the twenty-eighth map of Doom 64 for Doom II. It was designed by _bruce_, Brett Harrell (Mechadon) and Elric Sullivan (DILDOMASTER666), and uses the music track " ".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the central fortress, take the northern lift up, then shoot the skull wall to the north to lower the platform under it. Go there to get energy cells and a plasma gun. (sector 58)
- In the eastern section, go to the northwest end of the central platform and jump north through the wall with the gargoyle face. Enter the teleporter and you will find energy cells and rockets. (sector 433)
- In the previous secret, use the wall with green vines to find a teleporter to a soul sphere. (sector 113)
- After raising the steps in the area with the yellow key, go to the east side and open the door to get a rocket and three boxes of rockets. (sector 448)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
|
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Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north-east. (thing 255)
- facing north. (thing 564)
- facing north. (thing 565)
- facing south. (thing 566)
- facing south. (thing 567)
- facing south-east. (thing 568)
- facing south-west. (thing 569)
- facing north-west. (thing 570)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 3698.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
6
|
Shotgun guy |
17 |
21 |
30
|
Heavy weapon dude |
3 |
9 |
15
|
Imp |
1 |
3 |
4
|
Lost soul |
2 |
4 |
4
|
Demon |
19 |
23 |
32
|
Spectre |
6 |
9 |
13
|
Revenant |
6 |
21 |
39
|
Cacodemon |
12 |
21 |
28
|
Pain elemental |
0 |
1 |
1
|
Hell knight |
13 |
17 |
11
|
Baron of Hell |
5 |
6 |
13
|
Arachnotron |
7 |
16 |
22
|
Arch-vile |
0 |
2 |
4
|
Nightmare imp |
3 |
6 |
10
|
Nightmare cacodemon |
0 |
2 |
3
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
17
|
4 shotgun shells |
56 |
59 |
62
|
Box of shotgun shells |
7 |
7 |
9
|
Rocket |
40
|
Box of rockets |
13
|
Energy cell |
15
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
20 |
20 |
19
|
Medikit |
24 |
24 |
25
|
Armor |
3
|
Megaarmor |
3
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
22
|
Health bonus |
23
|
Supercharge |
3
|
Backpack |
3
|
Berserk |
3
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
4
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
8
|
Teleport landing |
33
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]