This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
MAP28: Unto the Cruel is the twenty-eighth level in the Ultimate Doom episode of the PlayStation and Sega Saturn versions of Doom. It is based on the original E4M8: Unto the Cruel, with modifications made to adapt the map to the consoles' limitations. The author of the original map is Shawn Green.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- (sector 83)
Inherited from the PC version: a cacodemon (Thing 118) has no flags set for any of the three difficulty classes, so does not actually appear in the level. The two player starts (Things 0 and 5) have no flags set either, but because of special handling in the engine, they function normally in the level.
Comparison of versions[edit]
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Areas / screenshots[edit]
PlayStation screenshots[edit]
Saturn screenshots[edit]
The map uses the following music tracks:
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing west. (thing 166)
- facing south. (thing 167)
- facing east. (thing 168)
- facing west. (thing 169)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 868.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4
|
Zombieman |
0 |
0 |
2
|
Shotgun guy |
31 |
40 |
50
|
Imp |
6 |
11 |
13
|
Lost soul |
4 |
10 |
12
|
Demon |
3 |
7 |
7
|
Spectre "3" |
0 |
0 |
6
|
Nightmare spectre |
0 |
4 |
0
|
Cacodemon |
1 |
3 |
10
|
Hell knight |
4 |
7 |
10
|
Weapons |
1-2 |
3 |
4
|
Shotgun |
3
|
Chaingun |
2
|
Rocket launcher |
3
|
Plasma gun |
2
|
BFG9000 |
2
|
Ammunition |
1-2 |
3 |
4
|
Box of bullets |
11
|
4 shotgun shells |
14
|
Box of shotgun shells |
2
|
Box of rockets |
9
|
Energy cell pack |
8
|
Health & Armor |
1-2 |
3 |
4
|
Stimpack |
11
|
Medikit |
12
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4
|
Supercharge |
3
|
Backpack |
1
|
Berserk |
1
|
Light amplification visor |
1
|
Partial invisibility |
1
|
Radiation shielding suit |
0 |
2 |
2
|
Keys |
1-2 |
3 |
4
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4
|
Cooperative start |
2
|
Deathmatch start |
4
|
Teleport landing |
6
|
|
Technical information[edit]
Inspiration and development[edit]
Navigation[edit]