MAP29: A Time to Kill, A Time to Die (Pursuit)

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Pursuit maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 31 32 16 17 18 19 20
(21 - 30)

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
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MAP29: A Time to Kill, A Time to Die is the twenty-ninth map of Pursuit, a deathmatch megawad. It was designed by William Whitaker.

Analysis[edit]

Spawn pointsUnmarked
Map of A Time to Kill, A Time to Die

Map layout[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing south-west. (thing 15)
  2. facing west. (thing 16)
  3. facing south. (thing 17)
  4. facing south-east. (thing 18)
  5. facing north. (thing 19)
  6. facing north-east. (thing 20)
  7. facing south. (thing 21)
  8. facing east. (thing 22)
  9. facing west. (thing 23)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 40
Vertices 265*
Linedefs 286
Sidedefs 362
Sectors 44
* The vertex count without the effect of node building is 233.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 1 2 1
Super shotgun 1
Chaingun 2 2 1
Rocket launcher 2 1 1
Plasma gun 0 1 1
BFG9000 0 1 1
Ammunition 1-2 3 4-5
Box of bullets 0 1 0
Box of shotgun shells 0 1 0
Box of rockets 0 3 0
Energy cell pack 0 4 0
Health & Armor 1-2 3 4-5
Stimpack 0 6 0
Medikit 0 1 0
Miscellaneous 1-2 3 4-5
Deathmatch start 9

See also[edit]

External links[edit]