MAP29: Across the Blood Sea (TNT: Revilution)
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| TNT: Revilution maps 21-30 |
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MAP29: Across the Blood Sea is the twenty-ninth map of TNT: Revilution. It was designed by Eradrop, who also composed the level's music track, "Last Deep Breath". The par time is 7:15.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- When you cross the pillars over your starting point to the west side of the map, go north and notice that the barred-off passage to the right opens up, leading back to the room north of the starting point. Go down the steps here, but run back up and sprint to the south as quickly as you can to the open teleporter at the end before the barrier rises. This teleporter takes you to a secret room with a chainsaw. (sector 510)
- At the ledge north and west of where the red key is located, a section of the wall on the north side by the hanging corpse has exposed wiring on it. Press on the section on the north wall to reveal a switch. Flipping it opens a section on the west side, which holds a computer area map. (sector 225)
- Open the red door that leads east and go up to the lift. When you lower it, you will see some barrels to your left. Shoot them and follow the passage to a soul sphere. (sector 369)
- In the spider mastermind arena, there are several supplies on the walls in the room under green lights. The backpack is the only item under a red light; open the wall behind it to find an invulnerability. (sector 427)
- Head alongside the structure behind the exit teleporter to discover a switch on the south side. Pressing it unlocks two alcoves near the exit, one containing a megasphere and the other, energy cell packs (sector 415). Entering these triggers an ambush of Hell knights, revenants and an arch-vile by the exit teleport.
Bugs[edit]
The door east of the red skull key has an invisible use-blocking trigger (linedef 1094) placed in front of it, requiring the player to get much closer to the door than normally required to open it.
By the time the player gets to secret #5, the candles outside the secret compartments will have snapped up through the ceiling, appearing to render through walls in software rendering mode.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 8:02.57 | lirui1001 | 2018-08-30 | tr29-802.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | |||||
| NoMo | 0:58.31 | Bredd | 2024-10-29 | tr29o5831.zip |
The data was last verified in its entirety on November 8, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing north. (thing 849)
- facing north-west. (thing 850)
- facing south. (thing 851)
- facing south. (thing 854)
- facing north-west. (thing 855)
- facing south-west. (thing 858)
Statistics[edit]
Map data[edit]
| Things | 862 |
| Vertices | 4330* |
| Linedefs | 3687 |
| Sidedefs | 5847 |
| Sectors | 590 |
* The vertex count without the effect of node building is 3188.
Things[edit]
This level contains the following numbers of things per skill level:
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