MAP29: Charnel (100LineT)
From DoomWiki.org
100LineT maps 21-30 |
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01
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MAP29: Charnel is the twenty-ninth map of 100LineT. It was designed by Adam Windsor (Capellan).
Contents
Walkthrough[edit]
Essentials[edit]
Press the gargoyle wall in front of you to enter the center room, then fight through the waiting zombiemen and imps to the lift in the north-east corner and use it to go up to the eastern room. Go to the south-east corner of the room to find a skull switch, noting the mancubus hiding behind the marble block, then press the switch to lower a wall in the center room, as well as the marble block you just passed which holds Hell knights and a super shotgun.
Go back to the center room and pass through the opening in the north-west corner to get a rocket launcher, kill some waiting demons then enter the blood and use the metal lift at the west end to reach the floor above. Go north and east into a passage and follow it until you pass a column with a beating heart, which will release demons to your left and cacodemons behind you, then continue to the end of the ledge to find another skull switch. Pressing the switch will lower the exit teleporter behind the starting point but will also release Hell knights (revenants on Hurt Me Plenty skill level or higher) and cacodemons into the center room.
Other points of interest[edit]
Secrets[edit]
- At the north-west part of the map, use the north-west wall to lower it and reveal a plasma gun. (sector 20)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:26.60 | GrumpyCat | 2013-09-06 | 1t29p026.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 2:29.77 | Ricardo Bischoff (Rizera) | 2013-08-29 | 1t29-229rizera.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:26.60 | GrumpyCat | 2013-09-06 | 1t29p026.zip |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing north. (thing 4)
- facing north. (thing 211)
- facing north. (thing 212)
- facing west. (thing 213)
- facing south-east. (thing 214)
Statistics[edit]
Map data[edit]
Things | 270 |
Vertices | 84* |
Linedefs | 100 |
Sidedefs | 155 |
Sectors | 28 |
Things[edit]
This level contains the following numbers of things per skill level:
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