MAP29: Cocytus (Doom 2 Reloaded)
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Doom 2 Reloaded maps 21-30 |
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MAP29: Cocytus is the twenty-ninth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 21:45.
Contents
Walkthrough[edit]
Essentials[edit]
Blue key[edit]
From the start, head east into a dark tunnel and follow it until you reach a junction, then go west to emerge into a cave that is overlooked by imps; on Hurt Me Plenty skill level or higher, also watch out for a cyberdemon approaching from the west. Go west, north and east, following the ledge that has the imps on it until you reach the end of the cave, then go north into another tunnel that leads to a marble hall with two teleporters. Enter the western teleporter to go to that side of the map, then enter the passage in front of you and follow it until you reach a chaingun and jump down to a ledge with more imps. Continue following the path east, collecting a berserk pack on the way, until you reach the round cavern west of the starting point (there is another cyberdemon here on HMP or higher), then collect the rocket launcher and run across a small pillar to reach the ledge in the center of the cave. Carefully step round to get the blue skull key.
Yellow key[edit]
Return to the marble hall and enter the eastern teleporter to go to the neighboring cavern, then immediately run forward to land on the rock below. Head west across a lava river, which is guarded by a pain elemental and cacodemons, then follow the path west and south to a magma pool with another rocket launcher. Kill a waiting arachnotron then enter the tunnel and follow the path south and west to a rock formation with a plasma gun, which you can use to kill the revenants in the next tunnel, then continue north and west to some steps that lead up to a lava river with the yellow skull key. Watch out for the lost soul (or cacodemon on Ultra-Violence and Nightmare) hiding behind the nearby lavafall.
Red key and exit[edit]
From the yellow key, drop to the floor below (there is a third cyberdemon waiting on HMP or higher) then enter the tunnel in the north-west corner to reach another lava river. Enter the lava and run north-west to drop down a hole, then continue in that direction until you reach some stone steps. Go up the steps, killing any imps that block your path, then kill one or two revenants waiting at the top to claim the red skull key. Go back into the lava and head south to a now-open teleporter, kill any cacodemons and lost souls blocking your path then use the teleporter to go to the eastern side of the map.
You are on the ledge that had imps north of the starting point. Follow the ledge west, north and east until you reach the end, then enter the lava here and run south to a circular chamber. Open the three colored bars on the west side of the chamber and press the skull switch behind them, then go down the now-open staircase to the east to find an arachnotron (or spiderdemon on HMP or higher) guarding the exit teleporter. Watch out for one or two caged arch-viles south and east of the teleporter who are waiting to blast you.
Other points of interest[edit]
Secrets[edit]
- At the marble hall with two teleporters, enter the western one to get on the blue key path. Go south until you reach the first jumping point, then backtrack the way you came to find a new opening containing medikits, ammo and a megaarmor. (sector 863)
- The door behind the blue bars in the south-east part of the map leads to the BFG9000 room. Just before this room, shoot at the satyr switch to the left of it (you can use the rocks near the floating skull rock, or use the super shotgun to shoot it). After you do so, head west into the large cave and look towards the lift here. North-east from there is a teleporter which takes you to the large coffin containing a rocket launcher, boxes of rockets and medikits. (sector 895)
- After dealing with the BFG9000 room, there will be a closet to the north with arch-viles inside. Enter this closet, then go to the north-eastern room of the map, where the sides will be open, containing mancubi (cacodemons on Hey Not Too Rough or lower). Enter the side closet on the left and press on the pentagram wall to the north to find an invulnerability. (sector 866)
- Press on the north-east wall with the gargoyle face in the BFG9000 room to reveal a teleporter. Take it to appear behind the south-east cage with the chaingunners. Reenter the teleporter you came out of to appear behind the south-west cage, then reenter this one to get the partial invisibility on the pillar. (sector 785)
- Step through the lavafall behind the yellow key to find a megasphere. (sector 514)
Bugs[edit]
Because of the large number of things in this level, attempting to save your game in vanilla Doom II on this level will cause the program to crash. It is instead recommended to use DOOM2P.EXE in order to save the game in this level, if vanilla Doom II is desired instead of a source port when playing Doom 2 Reloaded.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 14:35.23 | NumberJuan77 | 2020-12-28 | d2r29_1435.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 14, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing north. (thing 136)
- facing east. (thing 199)
- facing north. (thing 213)
- facing south-west. (thing 325)
- facing north. (thing 453)
- facing south. (thing 571)
- facing south-west. (thing 573)
- facing north-west. (thing 1033)
- facing north. (thing 1094)
- facing south-east. (thing 1099)
- facing south. (thing 1103)
- facing south-west. (thing 1115)
Statistics[edit]
Map data[edit]
Things | 1138 |
Vertices | 6926* |
Linedefs | 6771 |
Sidedefs | 10283 |
Sectors | 901 |
Things[edit]
This level contains the following numbers of things per skill level:
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