MAP29: Dash (Speed Master)
From DoomWiki.org
| Speed Master maps 21-30 |
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This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP29: Dash is the twenty-ninth map of Speed Master. It was designed by BomF Devided, Shadowman, Arsenikum and Aleksandr M. (Dragon Hunter), and uses the music track "Track 55" by by Jamie McMenamy, from Chronomaster.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the yellow key room, approaching the key lowers the floor. Enter the northwest compartment and lower the west wall to get a chainsaw and a medikit. (sector 255)
- In the hall with crushers, the third crusher goes further down than the others. Drop into the hole when the crusher rises and head east to a cave with shotgun shells, a stimpack, and ammo clips. (sector 277)
Bugs[edit]
A shotgun guy (Thing 163) has no flags set for any of the three difficulty classes, so it does not actually appear in the level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 7:04.91 | jjthebird | 2020-08-07 | spmaster_demos.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | |||||
| NoMo | 1:09.51 | Santtu Pesonen (MFG38) | 2024-03-24 | spm29o10951.zip |
The data was last verified in its entirety on March 31, 2024.
Statistics[edit]
Map data[edit]
| Things | 308 |
| Vertices | 2490* |
| Linedefs | 2168 |
| Sidedefs | 3596 |
| Sectors | 317 |
* The vertex count without the effect of node building is 1876.
Things[edit]
This level contains the following numbers of things per skill level:
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