MAP29: Drowning Pool (Plutonia 1024)


Plutonia 1024 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

MAP29: Drowning Pool is the twenty-ninth map of Plutonia 1024: The Plutinya Experiment. It was designed by Sebastian Graham (General Rainbow Bacon) and James Caldwell (Obsidian), and uses the music track "Sepulchral" by Shin Godzilla from the Plutonia MIDI Pack. The par time defined in MAPINFO is 5:00.


Map of Drowning Pool
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Avoid shooting immediately as the level starts, as there is a caged cyberdemon behind you; you will see a shotgun and rocket launcher ahead, guarded by Hell knights and chaingunners as well as zombiemen on Hurt Me Plenty (HMP) skill level or imps on Ultra-Violence and Nightmare. Head around the large brick wall in the center of the map, passing chaingunners to the north or imps to the south, to reach a blood pool on the other side then step on the metal lift here, which will automatically rise and carry you up to a berserk pack guarded by two knights (or revenants on HMP or higher). Flip the switch behind the berserk then drop back down to the blood pool, which has lowered to reveal a teleporter with a super shotgun on it; enter this teleporter then walk forward until you see a platform rise to your right, holding two pain elementals guarding an armor and the blue skull key that will teleport outside when they see you.

Use the teleporter on the east side of the room to get back outside, then activate either of the lifts in the center wall and use them to get back to the platform that held the berserk pack. Run north-east to land on a ledge with the exit teleporter (currently sealed by red bars) and press the blue button on the north wall, which will release some revenants (and arch-viles on HMP or higher) but will also open an alcove in the north-west corner of the map holding the red skull key. Taking the key will allow the cyberdemon to teleport to the center platform, as well as bringing in some chaingunners by the exit teleporter; get back to the central platform and leap across to the exit teleporter again, then press the red button on the east wall to lower the bars around it so you can leave. Watch out for a baron of Hell (or arch-vile on HMP or higher) that teleports in as the bars start to lower.

Other points of interest[edit]


  1. In the blue key area, you will notice that the mouth of one of the lion switches is not lit. Shoot it to reveal a supercharge (megasphere on I'm Too Young To Die and Hey Not Too Rough) near the teleporter out of this area. (sector 65)


Demo files[edit]

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Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:07.57 kvothesixstring 2022-03-21 Cross-listed from Pacifist
NM speed
UV max 3:13.43 Bdubzzz 2021-12-30
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:07.57 kvothesixstring 2022-03-21

The data was last verified in its entirety on April 14, 2022.


Map data[edit]

Things 96
Vertices 547*
Linedefs 570
Sidedefs 939
Sectors 103
* The vertex count without the effect of node building is 458.


This level contains the following numbers of things per skill level:

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