MAP29: Dust to Dust (Scythe 2)

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Scythe 2 maps
Gothic episode

01 02 03 04 05

Egypt episode

06 07 08 09 10

Industry episode

11 12 13 14 15

Waste episode

16 17 18 19 20

Earth jungle episode

21 22 23 24 25

Gothic hell episode
Secret maps

31 32

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

MAP29: Dust to Dust is the second-to-final level of Erik Alm's Scythe 2. Its music track is "Pestis Cruento" by Daniel Bernstein, from Blood.

Walkthrough[edit]

Map of Dust to Dust
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Unlike many other maps of the megawad, the monster count here is only moderate, but it manages to still be very challenging. There is a lot of damaging lava to trek through. The environment is hellish, with a hint of medieval. The music is quiet but sinister and that sets the tone for the atmosphere.

At the start, go straight ahead up the stairs and climb the stairs to your left as well. Approach the enclosed stone structure in front and drop down to the molten rock below. Go forward and make a hairpin turn to the right to spot the yellow key on a pillar. Flip the switch on the left to lower the pillar, then grab the key and return to the entrance of this area. Ride the lift up and open the yellow door in front, slightly to the right. Press the switch inside then exit this room and go through the lowered yellow bars to your left.

Use the switch and look slightly to the left to see a wall lowering near the starting area. Drop down, make your way to it and flip the switch inside. Turn around, go to the right and you should see a wall lowering in front, revealing a new area. Follow the path, go up the stairway to your left and jump across the gap. Continue through the various rooms until you reach a switch. Press the switch, then backtrack in the direction of the previous switch but approach the blue door as you see it instead.

To the left is a new area, so follow the path until you see a chapel on the left side. Enter it and make your way to the red key pillar to lower it, then collect the key. Bars will lower by the entrance, locking you inside for 30 seconds. Fend off the hellspawn, exit the chapel when the bars have raised and go to the left to find the red door. Open it and go up the staircase to find a switch. Use it, retrace your steps to the entrance of the chapel and drop down to the lower ground in front.

The blue key pillar will lower, so pick up the key and go up the stairs to your right. Follow the little platforms to another set of stairs leading to a blue door. Go through it, then open the blue door to the left to arrive at an outside area. Go down the stairs and inspect the graves to your left: the right one has a hole instead of a cross, so drop down to arrive at a cavern. Follow the platforms in the middle of the lava flow until you spot a switch inside an alcove on the left. Flip it, return to the last platform and go through the passage on the left. In the grassy area that follows, press the switch in front, slightly to the right. Drop into the molten rock to your right and escape through the stairs to the left. Go forward, up the stairs to the left and go through the opened door to spot a door in front, slightly to the left. Go through this door to exit the level.

Secrets[edit]

  1. Run up the stairs at the start and head west. You will eventually find a well. It is possible, although difficult, to run from the slab of red rock to the top of the well to fall in. If you will successfully do it, you will find a radiation suit, a super shotgun, and a wall that will lower, giving you a shortcut to the underground passages where the yellow key is. (sector 127)
  2. In the underground passages mentioned in Secret #1, you can find a soul sphere at its southern part (sector 252). On the first branching from the first secret, turn right (north), and you will eventually reach this secret.
  3. After coming back from the underground passages, take the cave entrance to the east, located north of the yellow door (or, if you just started this map, head up the stairs and take the south opening). You should spot a gibbed carcass here. Lower the wall where this carcass is to find a medikit and a green armor. (sector 226)
  4. Press the switch inside the tower that requires the red key to enter, then return to the valley south of that tower. There will be an alcove open in the northwest containing a megaarmor and a radiation suit. (sector 620)
  5. In the lava caverns at the northeast end of the map, exit them to the south and press the switch. Return to the cavern you were just in to find an open passage, where you can find a BFG9000, another radiation suit, a berserk pack, an energy cell pack, and a box of shotgun shells, as well as a teleporter to Secret #6. (sector 989)
  6. Enter the teleporter in Secret #5 to get another soul sphere. (sector 728)

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:12.97 Kyle McAwesome 2023-05-22 s229p012.zip Cross-listed from Pacifist
NM speed 0:27.03 megasphere308 2022-03-06 s229n027.zip
UV max 14:00.20 j4rio 2013-10-31 s229-1400.zip
NM 100S
UV -fast 22:47.71 Tatsuya Ito (Tatsurd-cacocaco) 2023-09-18 s229f-2247.zip
UV -respawn
UV Tyson
UV pacifist 0:12.97 Kyle McAwesome 2023-05-22 s229p012.zip
NoMo 0:12.37 Kyle McAwesome 2023-05-22 s229o1237.zip

The data was last verified in its entirety on December 4, 2023.

Statistics[edit]

Map data[edit]

Things 609
Vertices 6813*
Linedefs 6824
Sidedefs 11272
Sectors 1101
* The vertex count without the effect of node building is 5749.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]