MAP29: Escaping the Spiral Labyrinth (Slaughterfest 3)

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Slaughterfest 3 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33 34 35

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
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MAP29: Escaping the Spiral Labyrinth is the twenty-ninth map of Slaughterfest 3. It was designed by TimeOfDeath.

Walkthrough[edit]

Map of Escaping the Spiral Labyrinth
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open up the large outside area at the north end of the map, then go down the steps to the bridge over the blood. There are four pillars on this bridge that leads to the yellow door, and the second row from the door consists of two secret sectors. To get this secret, go back up the steps, then get on the nearest pillar southwest from the left one, then use it to get to this secret. (sector 389)
  2. To get to the other pillar, head up the steps and onto the ledge above, then head east near the poles. Look to the north and jump to the pillar southeast of the one leading to the yellow door, then use that pillar to jump northwest to get this secret. (sector 391)
  3. East of the previous two secrets, you will find four dark gray rocks over the blood, each with an arch-vile on them, and each counting as a separate secret. You may need to use higher ledges to get onto these rocks to register the secrets, however the nearby ledges will suffice for some of them. (sector 1030)
  4. See Secret #3. (sector 1031)
  5. See Secret #3. (sector 1032)
  6. See Secret #3. (sector 1033)
  7. Head northeast of the previous four secrets and you can find another dark gray rock with an arch-vile, which is another secret sector. Drop to it from the platform southeast of it. (sector 1063)
  8. In the same area that Secret #7 is in, you will find a cyberdemon surrounded by eight pillars with revenants on them. The eight pillars all count as secrets, so just drop onto them from higher ground to register them. (sector 986)
  9. See Secret #8. (sector 987)
  10. See Secret #8. (sector 988)
  11. See Secret #8. (sector 989)
  12. See Secret #8. (sector 990)
  13. See Secret #8. (sector 991)
  14. See Secret #8. (sector 992)
  15. See Secret #8. (sector 993)
  16. East of the last eight secrets is a large platform with a cyberdemon and a megasphere which you may have used to get Secret #7. Get back onto this ledge, then run northeast to the right of the rightmost metal block, landing on the outside of the fence above the chaingunners. Follow the wall all the way to the north, then enter the opening to the west. This area has a single zombieman, but leaving the area to the west summons three more cyberdemons into the big outside area. (sector 1474)
  17. After you get the yellow key, get to the high ledge near the start of the large open area and open the yellow door to the right. Climb the steps, then hug the north wall as you head left. Jump to the marble pillar, then use it to get one secret. From here, you can ride the marble pillar back up, then jump to the other five marble pillars for the rest of these five secrets. The southeast pillar contains energy cell packs, while the northwest pillar contains a computer area map. (sector 419)
  18. See Secret #17. (sector 420)
  19. See Secret #17. (sector 423)
  20. See Secret #17. (sector 425)
  21. See Secret #17. (sector 427)
  22. See Secret #17. (sector 429)
  23. From the southwesternmost of the six marble pillars that comprise the last six secrets, you can run along the ten poles to the west to get ten more secrets registered. (sector 455)
  24. See Secret #23. (sector 456)
  25. See Secret #23. (sector 457)
  26. See Secret #23. (sector 458)
  27. See Secret #23. (sector 459)
  28. See Secret #23. (sector 460)
  29. See Secret #23. (sector 461)
  30. See Secret #23. (sector 462)
  31. See Secret #23. (sector 463)
  32. See Secret #23. (sector 464)
  33. At the east courtyard with the water pool, climb the steps on the east side up, then head south along the metal pillars. Press the lion switch to lower the southernmost metal pillar, which is one of seven secrets, then ride it up. From here, jump north across six more pillars to get the other six. (sector 1250)
  34. See Secret #33. (sector 1251)
  35. See Secret #33. (sector 1252)
  36. See Secret #33. (sector 1253)
  37. See Secret #33. (sector 1254)
  38. See Secret #33. (sector 1255)
  39. See Secret #33. (sector 1256)
  40. From the last of the seven pillars mentioned above, make a jump to the west so that you land on a marble pillar with lion faces on it. This is one of seven secrets, so maneuver across the rest of the six pillars and touch the exit spire to teleport. (sector 1293)
  41. See Secret #40. (sector 1294)
  42. See Secret #40. (sector 1295)
  43. See Secret #40. (sector 1296)
  44. See Secret #40. (sector 1297)
  45. See Secret #40. (sector 1298)
  46. See Secret #40. (sector 1299)
  47. When you teleport from the exit spire mentioned above, you will teleport to seven more pillars. Move along them to get seven more secrets and enter another exit spire, which will allow you to eventually get the red key. (sector 1284)
  48. See Secret #47. (sector 1285)
  49. See Secret #47. (sector 1286)
  50. See Secret #47. (sector 1287)
  51. See Secret #47. (sector 1288)
  52. See Secret #47. (sector 1289)
  53. See Secret #47. (sector 1290)
  54. At the east side of the southernmost part of the map with the large crosses, when the steps bend, get onto the marble railing at the inner bend, then head southwest all the way. At the wall, drop off to the right side to pick up the red keycard, then drop to the black floor below. Follow it to the red bars and open them for a switch which will raise steps in the lava. Run across those steps and into the enclosed section. In these caves, there are three gray rocks with revenants on them, and you need to step on them to get three secrets. (sector 2554)
  55. See Secret #54. (sector 2556)
  56. See Secret #54. (sector 2558)
  57. At the west side of the southernmost part of the map with the large crosses, when the steps bend, get onto the marble railing at the inner bend, then head southeast all the way. At the wall, drop off to the left side to pick up the yellow keycard, then drop to the black floor below. Follow it to the yellow bars and open them for a switch which will raise steps in the lava. Run across those steps and into the enclosed section. You will soon see six marble blocks that have revenants on them. These six blocks count as separate secrets. You need to use straferunning to get them all. (sector 2637)
  58. See Secret #57. (sector 2639)
  59. See Secret #57. (sector 2642)
  60. See Secret #57. (sector 2643)
  61. See Secret #57. (sector 2647)
  62. See Secret #57. (sector 2651)
  63. At the south section of the map, get to the middle and head to the right side. Press the switch at the east end of this area, which will open up two high walls near the large door on the west side with revenants on them. Use the black stairs that have arch-viles and revenants to jump to these two walls for the next two secrets. (sector 1552)
  64. See Secret #63. (sector 1571)
  65. Open the yellow door at the north end and straferun from the door to the two windows for the next two secrets. (sector 1123)
  66. See Secret #65. (sector 1133)
  67. Open the red door at the north end and straferun from the door to the two windows for the next two secrets. (sector 1140)
  68. See Secret #67. (sector 1149)
  69. Open the blue door at the north end and straferun from the door to the two windows for the next two secrets. (sector 1161)
  70. See Secret #69. (sector 1170)
  71. In the lava area at the east end of the map, the six white rocks all count as secrets. Note that they sink into the lava when you step on them. (sector 1099)
  72. See Secret #71. (sector 1100)
  73. See Secret #71. (sector 1101)
  74. See Secret #71. (sector 1102)
  75. See Secret #71. (sector 1103)
  76. See Secret #71. (sector 1104)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 6328
Vertices 18191*
Linedefs 13623
Sidedefs 24672
Sectors 2897
* The vertex count without the effect of node building is 11268.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]