MAP29: Forgotten Data Processing Center (Rabbit's All-comers Mapping Project)
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| RAMP maps 20-29 |
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MAP29: Forgotten Data Processing Center is the twenty-ninth map of Rabbit's All-comers Mapping Project. It was designed by Bruno Levi Constancio and uses the music track from Unholy Realms MAP09, reworked by Constancio.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the room east of the library, go between the left evil eye and the floating skull rock. Open the wall to get medikits, a box of shotgun shells, and a computer area map. (sector 37)
- Open the yellow keycard door, but before entering, quickly enter the library. Run back to the yellow keycard door and enter the east room to get energy cells, a plasma gun, medikits, and energy cell packs. (sector 0)
- See Secret #2. (sector 105)
- See Secret #2. (sector 106)
- In the nukage area with the platforms, enter the nukage at the west side to find a path to a radiation suit and stimpacks. The door leads to boxes of shotgun shells, a super shotgun, medikits, and a megaarmor. (sector 110)
- In the nukage area with the platforms, go to the northwest teleporter and enter it to find a BFG9000, a light amplification visor, a megasphere, and energy cell packs. (sector 117)
- In the nukage area with the platforms, get the rocket launcher to open a compartment to the west. Jump there to get a box of rockets, a box of shotgun shells, a box of ammo, and a soul sphere. (sector 127)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on March 24, 2022.
Statistics[edit]
Map data[edit]
| Things | 419 |
| Vertices | 651 |
| Linedefs | 720 |
| Sidedefs | 1076 |
| Sectors | 129 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
The inspiration for the level came from a stage the author had in a dream. The level was developed in 1997 and is a simplified version of the full level, which can be seen by some electrical outlets that don't work and switches that don't affect the level's progress. The original level was partly developed in DCK and partly in EdMap 1.23.
