MAP29: Migdal Bavel (Pesha)


Pesha maps
This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

MAP29: Migdal Bavel is the second map of Pesha. It was designed by Darryl Steffen (dobu gabu maru), and uses the MIDI composition "Echoes in the Darkness" by Aaron Walz. The map begins in a spacious, atmospheric outdoors area and takes the player through a mine shaft before taking on a more typical, "tech" theme at the end.

The title is Hebrew, and means "Tower of Babel".


Map of Migdal Bavel
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Head up the stairs and enter the cave opening to the east. Inside the cave, go up the stairs and press a switch up on the ledge to open the door. Head to the north-western part of the cave system, then go down the dark passage until you come to a door. Beyond is a room with revenants and mancubi guarding four switches, two on each side of the room. Press at least two switches in two opposing corners (NE and SW, or NW and SE); this will allow you to climb up to the platform with the plasma gun in the middle of the room. When you do so, bars blocking your way will lower. Head down the mine shaft, and use one of the lifts to get up on the ledge, where you will find a switch that will open the large door. Head on forward until you come to the last, large hall filled with revenants and a cyberdemon or three. Go up the stairs and drop down the hole; exit the level by approaching its center.


  1. In the cave system accessed after using the first switch, there is a metal wall located to the east. The middle part of this wall can be opened to reveal a room with a berserk pack in it. (sector 279)


A multiplayer-only shotgun (Thing 728) and ditto chaingun (729) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Areas / screenshots[edit]


Routes and tricks[edit]

The first switch can be pressed from the ground level, without climbing onto the ledge.

The bars blocking your way forward in the mancubus/revenant room are spaced widely enough for the player to simply walk between them, allowing you to skip fighting the monsters or pressing the switches.

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:33.09 Jacek Dobrzyniecki (JudgeDeadd) 2013-09-29
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 1, 2021.


Map data[edit]

Things 731
Vertices 5280*
Linedefs 4870
Sidedefs 8942
Sectors 818
* The vertex count without the effect of node building is 3932.


This level contains the following numbers of things per skill level:

Inspiration and development[edit]

The map was made in ten hours.

External links[edit]