MAP29: No Escape (Doom 64 for Doom II)

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Doom 64 for Doom II maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

MAP29: No Escape is the twenty-ninth map of Doom 64 for Doom II. It was designed by Elric Sullivan (DILDOMASTER666) and Brett Harrell (Mechadon), and uses the music track "A Lot To Learn" by DILDOMASTER666.

Walkthrough[edit]

Map of No Escape
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Press the skull switch in front of you to lower the shotgun and open the exits from the starting room, then go outside and head towards the blood pool at the north-east end. Take the radiation shielding suit at the south end of the pool, then head north and east through the blood to find some nightmare imps guarding a staircase. Climb to the top of the stairs and drop off the end of the ledge to raise a bridge to the teleporter ahead, enter it then climb another staircase in front of you to enter a room with another blood pool and an armor; taking this item opens seven closets containing various enemies. Press the skull switch at the south-east end of the room to open the walls on either side, revealing one to three mancubi guarding a supercharge, then drop off the south side of this platform to land on the ledge below. Flip the switch here to open a door on the other side of the fence to your right.

Return to the teleporter at the north-east end of the map and use it to get back to the room on the west side, then go through the door that you opened earlier and flip the switch at the top of the steps; this will open the Icon wall at the north end of the map and release one or two arch-viles. Go through that wall and head round the corner to enter a room with one to three cyberdemons, all of which must be killed (as well as the one outside on Ultra-Violence and Nightmare skill levels) to open the door to the exit. Once the door is open, press the skull switches at the north and south ends of the room to raise a bridge to the exit switch, but approach it with caution as a revenant (or arch-vile on Hurt Me Plenty or higher) will rise from the floor to ambush you.

Other points of interest[edit]

Secrets[edit]

  1. Outside of the starting building, get to the north-east lift and ride it up. Look north and shoot the switch in the distance, which lowers the bloodfalls to the north. Go there and follow the trail of armor bonuses to a room with energy cells. Press the switch here to lower a BFG9000. (sector 76)
  2. In the south-east room with the columns, use the column west of the central column to get a backpack. (sector 227)
  3. In the south-west area with the lava pit, press on the fire wall to get energy cells and a plasma gun. (sector 291)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 540)
  2. facing south. (thing 541)
  3. facing west. (thing 542)
  4. facing north. (thing 543)
  5. facing north. (thing 544)
  6. facing east. (thing 545)
  7. facing east. (thing 546)
  8. facing west. (thing 547)

Statistics[edit]

Map data[edit]

Things 614
Vertices 3258*
Linedefs 3256
Sidedefs 4889
Sectors 379
* The vertex count without the effect of node building is 2586.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]