MAP29: Rotten (Zones of Fear)
|Zones of Fear maps 21-30|
This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
|This article about a map is a stub. Please help the Doom Wiki by adding to it.|
MAP29: Rotten is the twenty-ninth map of Zones of Fear. It was designed by Matthias (enkeli33) and uses the music track "Departure," originally composed by Lee Jackson for Duke Nukem 3D.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Statistics
- 5 Technical information
- 6 Inspiration and development
- 7 Trivia
- 8 See also
- 9 Sources
- 10 External links
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
- In the big hall, take the steps to the west but look at the torches as you go and use the green torch. Using this torch will reveal a room in the corner that has a megasphere. (sector 459)
- In the room with the lava that flows three ways, get to the northeast side and face west. Notice the face switches on the wall. Shoot the lion switch, then head east and into a small room with a Wolfenstein SS and a BFG9000. (sector 463)
- Take the lift east of the blue keycard and follow the path to the next lift. Doing this will open a secret in the big hall. Go back to the hall's entrance and on the left side you will find a mancubus and a soul sphere. (sector 445)
- In the area past the yellow keycard door, head to the southwest end and jump into the lava pit west of the bridge. There is a lion switch tucked in the wall there that opens a secret room with four BFG9000s. (sector 588)
- Open the yellow skull door and enter the lava, then return to the entrance of the big hall at the start. On the right side you will find a mancubus and a soul sphere. (sector 446)
Areas / screenshots
Routes and tricks
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on March 17, 2023.
This level contains the following numbers of things per skill level: