MAP29: Saint Peter's Gate (Deus Vult II)

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Deus Vult II maps
This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

MAP29: Saint Peter's Gate is the twenty-ninth map of Deus Vult II. It was designed by Huy Pham (Doom Marine) and uses the music track "Stickerbrush Symphony" from Donkey Kong Country 2. The par time defined in MAPINFO is 5:00.

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Walkthrough[edit]

Map of Saint Peter's Gate
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secret Exit: From the fork leading to either the normal exit or the original Deus Vult, go straight towards the sun to exit the level and head into MAP31.

Suicide Exit: At the part of the level resembling the red crescent-shaped area from Cathedral, you can perform a death slide so you can slide under the outer bend of the crescent and end the map.

Secrets[edit]

  1. Torture Chamber Area: Once you collect the BFG9000 in the southwest corner of the map, return to the red halls at the south end of the map. Just before the jump to the four-way intersection, there is an opening with a box of rockets. (sector 93)
  2. Cathedral Area: At the large lift at the northern end of the map, you can lower the wall at the south end of this room. However, there is a door here as well that you need to open. Ride the lift up and look to the north as it rises. When you see a cross, shoot it, then fall off of the lift. From there, lower the wall and there should be a pad with "??" on it. Step onto this to teleport to a secret room, where shooting Barney reveals two barons of Hell and two arch-viles. There is health and ammo in this room as well. (sector 188)
  3. Insurgents Area: Step onto the platform where you can get the blue key and look north. There will be an eye in the far corner. Run here as quickly as possible to teleport into a secret room, where shooting Barney reveals cacodemons. There is health and ammo in this room as well. (sector 190)
  4. End Of Days Area: At the beginning of the area, head towards the tree on the rock above the lava. From there, gently fall to the southwest. You should land on another red rock (if you miss it, you can use this rock as a lift), where you can step onto the red square to enter a secret room. Here, do not press the red button or arch-viles attack you from all sides, instead teleport out collecting the medikit as you do. (sector 271)
  5. Insurgents Area: In the plasma gun room, look at the northwest corner to spot a gray stripe on the wall. Use it to reveal a soul sphere.(sector 283)
  6. Insurgents Area: Flip the switch in the plasma gun room. This not only opens the next door, it also reveals a teleporter in the southeast corner of the room. Use this teleporter, and go down the hall and use the silver wall at the end to find a teleporter back. (sector 290)
  7. Cathedral Area: At the highest end of the cathedral, there are two target switches tucked in walls at the northern and southern ends. Shoot either of them to open barricades; the northern one has a soul sphere, while the southern one contains a megaarmor. Both of these count as one secret. (sector 489)
  8. Insurgents Area: Open the door in the plasma gun room. When you go across this door, turn around and run northwest to an energy cell. (sector 558)
  9. Torture Chamber Area: In the arena where the yellow key is, use the lift on the left side. As you ride it up, look towards the north wall. When you see a pink cross, shoot it. Now at the top of the lift, go around and enter the lift at the north side to see a switch which is now available. Once you flip it, head to the right lift as quickly as possible to the open black space to teleport into a secret room. After shooting the walls here, you will find an imp and a box of shotgun shells. (sector 681)
  10. Insurgents Area: In the marble hallways, after using the switch at the top of the lift, head east of Secret #13 and use the wall here for a lift. Ride it up and use the teleporter, allowing you to telefrag the arch-viles as well as claiming a backpack. (sector 748)
  11. Insurgents Area: In the first marble room, press the face on the west side of the room for two medikits. (sector 780)
  12. Torture Chamber Area: Enter the lava in the central part of the map and go southeast through the lavafall for a teleporter, which takes you to a corner with two boxes of shotgun shells, an armor, and a medikit. (sector 958)
  13. Insurgents Area: In the marble hallways, after using the switch at the top of the lift, head back down and to the entrance of the hallways. Take the east entrance and use the wall at the face dead ahead, the face that has two blue torches. Take this lift up and open the face for a teleporter, telefragging a cyberdemon who is around some ammo. (sector 1013)
  14. Insurgents Area: After getting Secret #20, another door opens up nearby. Quickly go into this door for a box of shotgun shells. (sector 1031)
  15. Cathedral Area: After finished the crescent area in the southwestern part of the map, take the lift up back to the cathedral. You will teleport to the south side of the cathedral. Return to the crescent-shaped area again and ride the lift up a second time. Jump out and head north to find a new opening, teleporting to a secret library with numerous monsters and pickups. (sector 1053)
  16. End Of Days Area: In the large area with the burning tree, go towards the burning tree with stimpacks in the lava pool and a door will open. This door is southwest of the burning tree, enter and you will teleport to a secret room where you can collect a megaarmor, partial invisibility, a medikit, and a soul sphere. (sector 1096)
  17. End Of Days Area: Go across the lava river watching the left rocks until you see that a base of the rocks is brown instead of gray. Open this wall here to get a soul sphere and an energy cell pack. (sector 1123)
  18. Insurgents Area: In the lava area seperating the base from the marble room, use the lift to head up to the marble room, enter it, then quickly fall back into the lava. On the left side, a teleporter will be open. Use it to enter a secret room, where shooting Barney reveals barons of Hell. There is health and ammo in this room as well. (sector 1153)
  19. End Of Days Area: Just before the final area while going on the lava river, look for the button on the left wall. After pushing it, backtrack to find a teleporter, leading you to secret room where you can collect a medikit. (sector 1175)
  20. Torture Chamber Area: With the yellow key, go into the blue room using the lifts near the yellow key, then open the yellow door to the northeast, arriving back at the Insurgents area that had the rocket launcher. You will notice an armor in an alcove to the north. To reach it, run across the door you opened and quickly run north, and up the steps to reach it. (sector 1176)
  21. Insurgents Area: After getting Secret #22, a door opens up nearby, containing a soul sphere. (sector 1178)
  22. Insurgents Area: After getting Secret #14, a door opens up along the eastern wall of this area. Quickly head down and up the eastern steps to this alcove for an energy cell pack. (sector 1180)
  23. Insurgents Area: In the marble hallways, after using the switch at the top of the lift, head southeast of Secret #13, and use the wall under the face that has two tall red torches. Open this face up for a secret teleporter and partial invisibility. The teleporter takes you to the huge lava-filled area behind the switch at the top of the lift, where you can teleport multiple times and telefrag the cyberdemons here. (sector 1188)
  24. Torture Chamber Area: Along the red halls in the southern part of the map, there will be a four-way intersection somewhere on the west side, where monsters will come from the north. Go in this direction, and at the fork go left. You should teleport onto the top of a lavafall where you can get a medikit and partial invisibility. (sector 1256)
  25. Cathedral Area: Under the highest end of the cathedral on the west side, there is a pentagram here where you can collect an energy cell pack and a soul sphere, and a teleporter to the altar is also here. (sector 1277)
  26. Insurgents Area: Flip the switch in the plasma gun room. This not only opens the next door, it also reveals a teleporter in the southeast corner of the room. Use this teleporter, and go down the hall until you see a solid wall between the lasers with lots of computer wiring. Press this wall and return to where you teleported to to find an energy cell. (sector 1487)
  27. Torture Chamber Area: Near the BFG9000 platform, the other path leads to a platform which has a teleporter nearby. Enter this teleporter to wind up in a hall with lots of boxes of rockets. As soon as you teleport, run north as much as possible, jumping to the platform with the teleporter leading to another hall with lots of energy cells. As quickly as you can, get out of that teleporter turning to your right to the teleporter currently open. Enter it before it closes for a secret room. Collect the two armor bonuses here and teleport out. Do not shoot in this room multiple times or two cyberdemons will attack. (sector 1699)
  28. Insurgents Area: When you first enter the lava-filled area accessible from Secret #23, teleport until you reach the rock in the southeast corner. Instead of moving off the platform to teleport, find the teleporter pad on this rock to a secret room, where turning around and going through the goatse gives you a computer area map. (sector 1705)
  29. Cathedral Area: In the large, wide, red hallway towards the southern part of the map, after lowering the red barricade on the east side, open the wall just north of this barricade for a teleporter, which takes you to a secret room. Do not pass the red line, instead grab the energy cell pack and leave the room. (sector 1738)
  30. Torture Chamber Area: When you walk through the lavafall after dropping from the end of the Insurgents area, a lift lowers. Head back through the lavafall to find a backpack. (sector 2185)

Bugs[edit]

No fewer than 105 imps (Things 5766 through 5870) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 0:06.94 Poncho 2018-04-22 dv229s-694.zip Cross-listed from Pacifist
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit) 0:06.94 Poncho 2018-04-22 dv229s-694.zip
UV pacifist (secret exit)

The data was last verified in its entirety on June 1, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing west. (thing 345)
  2. facing east. (thing 346)
  3. facing east. (thing 347)
  4. facing south-east. (thing 348)
  5. facing north-east. (thing 349)
  6. facing north. (thing 350)
  7. facing north. (thing 3833)
  8. facing north. (thing 7663)
  9. facing north. (thing 7664)
  10. facing north. (thing 7665)

Statistics[edit]

Map data[edit]

Things 7666
Vertices 29786*
Linedefs 26047
Sidedefs 43476
Sectors 2314
* The vertex count without the effect of node building is 22734.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • In PrBoom+ automap, this level is called BELIAL Goes Back To Hell.
  • The map is a remake of MAP05: Deus Vult from the first Deus Vult WAD.

See also[edit]

Sources[edit]

External links[edit]