MAP29: The Bomb Facility (Perdition's Gate)
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Perdition's Gate maps |
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Earth |
World of the Ancients |
Planet Hell
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World of Wonders |
MAP29: The Bomb Facility is the twenty-ninth map of Perdition's Gate. It was designed by Tom Mustaine and uses the music track "Flash Flood" by L.A. Sieben.
Contents
Walkthrough[edit]
Essentials[edit]
At the start, go through the door to your right and collect the blue key at the end. Return to the starting room and open the door between blue torches, then collect the BFG9000 in the following room. Turn around and wait for the red pillar to lower, then grab the red key. Back in the starting room, open the remaining door and follow the path to a computer room. Disable the "Bomb Safety" in front of you, then face right and activate the "Bomb Timer" to finish the level.
Other points of interest[edit]
Secrets[edit]
- After going through the red door, in the southwestern corner of the following room is a metal pillar. Press it to reveal a megasphere (and an invulnerability on skills 1-3). (sector 117)
Bugs[edit]
Lowering the cyberdemon pillar (sector 58) causes almost all items along the east window bars (things 56, 55, 54, 53, 50, 52, 51) to snap up to the height of the window. Fortunately, they remain just barely within the player's reach.
Design oddities[edit]
At the ending, the voice announcing that bomb safety is off is emitted by a Wolfenstein SS (thing 18) hidden inside a wall. There is no mechanism to ensure that this enemy is killed when the map finishes, suggesting that getting 100% kills was not intended for this map. This enemy can however be killed by just shooting the wall, which will also cut off the voice line if it is playing.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:50.74 | Aleksey Kamenev (4shockblast) | 2015-01-19 | pg_lmps.zip | |
NM speed | |||||
UV max | 1:49.20 | Aleksey Kamenev (4shockblast) | 2015-06-17 | pg_lmps.zip | |
NM 100S | 1:41.89 | Aleksey Kamenev (4shockblast) | 2015-05-29 | pg_lmps.zip | |
UV -fast | 2:20.69 | Aleksey Kamenev (4shockblast) | 2016-01-08 | pg_lmps.zip | |
UV -respawn | |||||
UV Tyson | 24:18.40 | j4rio | 2020-04-16 | pg29t2418.zip | |
UV pacifist | |||||
NoMo | 0:29.83 | Aleksey Kamenev (4shockblast) | 2015-06-16 | pg_lmps.zip | |
NoMo 100S | 0:32.54 | Kraflab | 2015-06-16 | pg_lmps.zip |
The data was last verified in its entirety on October 26, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing north. (thing 14)
- facing north-east. (thing 21)
- facing south-west. (thing 22)
- facing west. (thing 23)
- facing south. (thing 24)
- facing south. (thing 25)
- facing east. (thing 26)
Statistics[edit]
Map data[edit]
Things | 176 |
Vertices | 901* |
Linedefs | 952 |
Sidedefs | 1307 |
Sectors | 167 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- According to map designer Tom Mustaine, parts of this level were inspired by a "marble gallery" designed by Jimmy Sieben for a map in TNT: Evilution. While not specifically mentioned, this presumably refers to MAP29: River Styx.[1]
See also[edit]
Sources[edit]
External links[edit]
References[edit]
- ↑ Mustaine, Tom. "I stole quite a few design elements from a level that Jimmy 'EvilGenius' Sieben did for Final Doom, where he built a marble gallery very similar to the one that appeared in this map." Mustaine.com (archived 🏛). Retrieved 21 January 2024.