MAP29: The Bomb Facility (Perdition's Gate)

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Perdition's Gate maps
Earth

01 02 03 04 05 06 07 08 09 10 11

World of the Ancients

12 13 14 15 16 17 18 19 20

Planet Hell
World of Wonders

31 32

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

MAP29: The Bomb Facility is the twenty-ninth map of Perdition's Gate. It was designed by Tom Mustaine and uses the music track "Flash Flood" by L.A. Sieben.

Walkthrough[edit]

Map of The Bomb Facility
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

At the start, go through the door to your right and collect the blue key at the end. Return to the starting room and open the door between blue torches, then collect the BFG9000 in the following room. Turn around and wait for the red pillar to lower, then grab the red key. Back in the starting room, open the remaining door and follow the path to a computer room. Disable the "Bomb Safety" in front of you, then face right and activate the "Bomb Timer" to finish the level.

Other points of interest[edit]

Secrets[edit]

  1. After going through the red door, in the southwestern corner of the following room is a metal pillar. Press it to reveal a megasphere (and an invulnerability on skills 1-3). (sector 117)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:50.74 Aleksey Kamenev (4shockblast) 2015-01-19 pg_lmps.zip
NM speed
UV max 1:49.20 Aleksey Kamenev (4shockblast) 2015-06-17 pg_lmps.zip
NM 100S 1:41.89 Aleksey Kamenev (4shockblast) 2015-05-29 pg_lmps.zip
UV -fast 2:20.69 Aleksey Kamenev (4shockblast) 2016-01-08 pg_lmps.zip
UV -respawn
UV Tyson 24:18.40 j4rio 2020-04-16 pg29t2418.zip
UV pacifist
NoMo 0:29.83 Aleksey Kamenev (4shockblast) 2015-06-16 pg_lmps.zip
NoMo 100S 0:32.54 Ryan Krafnick (Kraflab) 2015-06-16 pg_lmps.zip

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 14)
  2. facing north-east. (thing 21)
  3. facing south-west. (thing 22)
  4. facing west. (thing 23)
  5. facing south. (thing 24)
  6. facing south. (thing 25)
  7. facing east. (thing 26)

Statistics[edit]

Map data[edit]

Things 176
Vertices 901*
Linedefs 952
Sidedefs 1307
Sectors 167
* The vertex count without the effect of node building is 774.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • According to map designer Tom Mustaine, parts of this level were inspired by a "marble gallery" designed by Jimmy Sieben for a map in TNT: Evilution. While not specifically mentioned, this presumably refers to MAP29: River Styx.[1]

See also[edit]

Sources[edit]

External links[edit]

References[edit]

  1. Mustaine, Tom. "I stole quite a few design elements from a level that Jimmy 'EvilGenius' Sieben did for Final Doom, where he built a marble gallery very similar to the one that appeared in this map." Mustaine.com (archived 🏛). Retrieved 21 January 2024.