MAP29: Twin Paradox (32 piece Cliptucky Fried Chicken!)
From DoomWiki.org
32 piece Cliptucky Fried Chicken! maps 21-30 |
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This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
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MAP29: Twin Paradox is the twenty-ninth map of 32 piece Cliptucky Fried Chicken!. It was designed by Clippy Clippington and uses the music track "Rotted Roots" by James Paddock (Jimmy). The par time defined in MAPINFO is 3:58.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- When you teleport back to the blue area, press on the north wall with monitors. Keep going until you teleport to the red area again and backtrack to get a megaarmor, partial invisibility, medikits, and backpacks. If you teleport to the blue area again and head back, you can find an alcove with the same items, except there is a computer area map instead of partial invisibility. (sector 66)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 20, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing east. (thing 147)
- facing south. (thing 148)
- facing south. (thing 149)
- facing west. (thing 150)
- facing west. (thing 151)
- facing east. (thing 152)
- facing south. (thing 153)
- facing south. (thing 154)
- facing east. (thing 155)
- facing west. (thing 156)
Statistics[edit]
Map data[edit]
Things | 394 |
Vertices | 1920* |
Linedefs | 1788 |
Sidedefs | 2836 |
Sectors | 301 |
Things[edit]
This level contains the following numbers of things per skill level:
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