MAP29: sahkeh (Doomworld Mega Project 2012)


DMP 2012 maps 29-40

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 31 32 16 17 18
19 20 21 22 23 24 25 26 27 28
(29 - 40)

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
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MAP29: sahkeh is the twenty-ninth map of Doomworld Mega Project 2012. It was designed by Walter Confalonieri (daimon) and uses the music track from the intermission screen and MAP31 of TNT: Evilution.


Map of sahkeh
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the first door and in the hall, open the wall to the south with the blood pool in front of it to pick up a chainsaw. (sector 143)
  2. At the hall leading to the blue key, go to the northwest room and run through the north wall. Cross the collapsing bridge and use the teleporter to reach health and armor bonuses. (sector 233)
  3. When you teleport out of Secret #2, you will emerge back at the library area. Go due east from where you teleported and there will be a new opening there. The lift will lower, so ride it up and open the door to find a plasma gun, energy cells, and a megaarmor. (sector 248)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:40.11 Zahid 2014-02-05
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 24, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 19)
  2. facing south. (thing 42)
  3. facing north. (thing 43)
  4. facing north. (thing 44)
  5. facing east. (thing 45)
  6. facing north. (thing 46)
  7. facing north-west. (thing 47)
  8. facing north-east. (thing 105)


Map data[edit]

Things 249
Vertices 2330*
Linedefs 2003
Sidedefs 3263
Sectors 374
* The vertex count without the effect of node building is 1652.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]