MAP29 (BF THUD!)

From DoomWiki.org

BF THUD! maps 21-29

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 29)

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP29 is the twenty-ninth and final map of BF_THUD!. It was designed by Christen Klie.

Walkthrough[edit]

Map of MAP29
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The start room counts as a secret and is impossible to miss. (sector 7)

Bugs[edit]

It is impossible to get 100% kills on this map as all the monsters are in the final room which has a Type 11 damaging floor.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:02.94 Aleksey Kamenev (4shockblast) 2013-05-26 th29-002.zip
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 20, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-west. (thing 27)
  2. facing north-east. (thing 28)
  3. facing south-east. (thing 29)
  4. facing south-west. (thing 30)

Statistics[edit]

Map data[edit]

Things 31
Vertices 81*
Linedefs 66
Sidedefs 112
Sectors 14
* The vertex count without the effect of node building is 61.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]