MAP30: Cosmology (Eviternity II)

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Eviternity II maps
Chapter I: Withered

01 02 03 04 05

Chapter II: Sanctuary

06 07 08 09 10

Chapter III: Petrified

11 12 13 14 15

Chapter IV: Bastion

16 17 18 19 20

Chapter V: Hyperborean

21 22 23 24 25

Chapter VI: Celestial
Secret maps

31 32 33 34 35 36 37

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
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MAP30: Cosmology is the thirtieth and final map of Eviternity II. It was designed by Joshua O'Sullivan (Dragonfly) and Seongbae Park (antares031), and uses the music track "The Origin" by Tristan Clark. The par time defined in MAPINFO is 6:45.

Walkthrough[edit]

Map of Cosmology
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

From the entrance portal, head north to a switch inside an alcove containing a megasphere and every weapon save the Perforator and the BFG9000, along with plenty of ammunition. Press the switch to reveal the final boss: The Origin, awaiting you in the center of the arena. Defeat its first phase to summon a pack of astral cacodemons and open another alcove filled with ammo and another megasphere on the western edge of the map. Kill the astral cacodemons to lower the walls surrounding another switch. This will summon The Origin's second phase to appear in the center of the map, just like the first. Once The Origin retreats again, a swarm of nightmare cacodemons will bombard you, opening the third and final alcove with more supplies on the eastern side of the arena. Upon putting down the last of them, the eastern alcove's switch will open. Hit the switch and begin the final phase of The Origin's fight. Kill it, and the level will automatically end.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on October 2, 2024.

Statistics[edit]

Map data[edit]

Things 518
Vertices 24176*
Linedefs 18669
Sidedefs 36634
Sectors 1933

* The vertex count without the effect of node building is 16394.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]