MAP30: Electric Nightmare (Valiant)


Valiant maps
A Different Breed

01 02 03 04 05 06 07

Abattoir of Thy Madness

08 09 10 11 12 13

Meet the New Corruption

14 15 16 17 18 31 32

Thou Art Annihilation

19 20 21 22 23 24

New Moon, Old Grudge
This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Electric Nightmare is the thirtieth and final map of Valiant. It was designed by Paul DeBruyne (skillsaw) and uses the music tracks "End Credits" from Thunder Force IV and "Antarctic" from Gundam Wing: Endless Duel. The par time is 6:00.


Map of Electric Nightmare
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Head straight forward through a pit of medikits to find a super chaingun and shotgun in front of a switch, then flip the switch to open a path by the starting point leading to the east side of the map. Grab the large ammo pickups in the pit here, then walk east to collect a rocket launcher and a backpack in front of a second switch that will open the path to the south side, as well as revealing a plasma gun. Proceed to the south side to find energy cell packs and boxes of rockets, grab the chainsaw and super shotgun then flip a third switch on the south wall to open a path to the west side, as well as revealing a megasphere. Go to the west side and head to the far side to flip one more switch, then head east into a red teleporter that is revealed to go to the final battle.

In front of you is an invisible platform holding the super vile; step forward and it will lower. The super vile has 7,500 hit points and possesses largely identical behavior to a normal arch-vile, but when it launches an attack it will unleash several blasts at a time that can kill you even with maximum health and armor - if you see it prepare an attack, quickly hide behind an obstacle and wait a few moments before leaving cover. As well as dealing with the super vile, you must avoid plasma rounds being fired from the lightning orbs above the arena, as well as various monsters that are released into the arena from compartments. The super vile will retaliate against monsters that hit it by accident, so you may want to keep them alive for as long as possible.

Once the super vile is killed, wait for four red X teleporters to lower around the center of the arena then step into any of them to finish the game.

Other points of interest[edit]


There are no official secrets on this map.


This level will not work correctly with any mods that replace the blue torch decoration, because the super vile replaces that object.

Source ports that rely on the DEHACKED lump will not display the boss correctly, because the code pointer A_VileChase will always play the regular arch-vile resurrection states. This leads to the boss appearing like a regular arch-vile after resurrecting. This is only a graphical bug as the rest of the level plays normally.

Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:42.29 Guanlan Chen (GarrettChan) 2021-01-18
NM speed 2:19.23 Guanlan Chen (GarrettChan) 2020-08-22
UV max 3:13.60 Guanlan Chen (GarrettChan) 2022-02-21
UV -fast 3:25.94 Guanlan Chen (GarrettChan) 2020-08-23
UV -respawn
UV Tyson
UV pacifist 2:43.14 Guanlan Chen (GarrettChan) 2020-08-22

The data was last verified in its entirety on April 4, 2022.


Map data[edit]

Things 316
Vertices 12901*
Linedefs 14713
Sidedefs 27269
Sectors 1289
* The vertex count without the effect of node building is 12901.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


  • The Vaccinated Edition of Valiant makes a number of changes to the final battle. The super vile is replaced with a cyberdemon, while the lightning orbs are replaced with monster spawners that generate an endless stream of opposition. Players must hold the enemies off while waiting for the exit teleporters to be revealed.

See also[edit]


External links[edit]