MAP30: Evil Itself (Community Chest)

From DoomWiki.org

Community Chest maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Evil Itself is the thirtieth and final map of Community Chest. It was designed by Thomas van der Velden.

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Walkthrough[edit]

Map of Evil Itself
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Once you gain access to the second portal, look at the lanterns on either side to notice that the eastern one is flickering. This lantern can be walked through; do so from the first step of the staircase, and drop down to find a passage leading outside, as well as into another room with a box of shells, a super shotgun, a berserk pack, a blur artifact, and a switch. Flipping the switch reveals several heads of Romero, although none of them can be attacked. This actually consists of four sectors marked as secret. (sector 150)
  2. See above. (sector 155)
  3. See secret #1. (sector 156)
  4. See secret #1. (sector 174)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:39.86 Billa 2022-08-01 cc30-039.zip
NM speed 0:52.66 DidierTranber 2010-11-16 cc30n052.zip
UV max 0:45.51 Billa 2022-08-02 cc30m045.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 5, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 306)
  2. facing east. (thing 307)
  3. facing east. (thing 308)
  4. facing south. (thing 311)

Statistics[edit]

Map data[edit]

Things 319
Vertices 2330*
Linedefs 2227
Sidedefs 3652
Sectors 176
* The vertex count without the effect of node building is 1939.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]