MAP30: Evil Itself (Community Chest)
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Community Chest maps 21-30 |
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This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
MAP30: Evil Itself is the thirtieth and final map of Community Chest. It was designed by Thomas van der Velden.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Once you gain access to the second portal, look at the lanterns on either side to notice that the eastern one is flickering. This lantern can be walked through; do so from the first step of the staircase, and drop down to find a passage leading outside, as well as into another room with a box of shells, a super shotgun, a berserk pack, a blur artifact, and a switch. Flipping the switch reveals several heads of Romero, although none of them can be attacked. This actually consists of four sectors marked as secret. (sector 150)
- See above. (sector 155)
- See secret #1. (sector 156)
- See secret #1. (sector 174)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:39.86 | Billa | 2022-08-01 | cc30-039.zip | |
NM speed | 0:52.66 | DidierTranber | 2010-11-16 | cc30n052.zip | |
UV max | 0:45.51 | Billa | 2022-08-02 | cc30m045.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on August 5, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 306)
- facing east. (thing 307)
- facing east. (thing 308)
- facing south. (thing 311)
Statistics[edit]
Map data[edit]
Things | 319 |
Vertices | 2330* |
Linedefs | 2227 |
Sidedefs | 3652 |
Sectors | 176 |
Things[edit]
This level contains the following numbers of things per skill level:
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