MAP30: Fire and Ice (Scythe)

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Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode
Secret maps

31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Fire and Ice is the final map of Scythe. It was designed by Erik Alm and uses the music track "You Suck!" from Rise of the Triad.

Walkthrough[edit]

Map of Fire and Ice
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 233)
  2. (sector 247)
  3. (sector 284)
  4. (sector 381)
  5. (sector 399)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Basically this map can be finished with just a pistol, however note that it is an extremely difficult route. And do not shoot at all until you get the yellow key.

At the start, just go down and press the switch on the left and lower the door which will reveal a cyberdemon. Go around and go straight up the stairs ahead, avoid the cyberdemon on top and jump off and go into the small building. Press the switch right next to the megasphere, and go outside. Avoiding revenants, go up the stairs that look exactly like the ones at the start. This time, jump off the ledge and go where all the mancubi are, and go into the small building again. Try to get the barons collected in one side, or they will block you. Get the key, but don't jump off, just turn around. Go to the room behind the stairway (not at the start) and follow the stairs. Avoid Hell knights and the arch-vile, go straight and open the yellow door. Press the switch, get back out, and while the yellow pillar is lowering just keep running into it. Once you are able to climb it, go straight up and climb blue and red ones and fall down to see the Romero's head. Go around it and kill with the pistol.

A trick makes it possible to skip most of the map; out of the three colored barriers that block the way to the Romero's head, only the first, yellow one need be opened. It is possible to both climb the three barriers like stairs by running over the yellow barrier while it's lowering, or to perform an arch-vile jump past the two latter barriers once the yellow one is opened. Therefore two of the keys are unnecessary.

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:33 Karim El-Sheikh (Kimo Xvirus) 2009-02-12 sc30-033.zip
NM speed 00:36 Drew DeVore (stx-Vile) 2003-04-12 sc_lmps.zip
UV max 16:01 Ancalagon 2011-11-05 sc30-1601.zip
NM100S
UV -fast 31:55 Jochen Schneidau (Angus) 2007-03-30 sc30f3155.zip
UV -respawn
UV Tyson
UV pacifist 05:01 Tatsuya Ito (Tatsurd-cacocaco) 2010-07-30 sc30p501.zip

Last updated on November 27, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed TAS 00:28 Hock 2012-08-131 sc30x028.zip
UV -nomonsters 00:35 Cacatou 2012-06-02 scnomo_ct.zip
HMP max 24:56 Richie Agnew 2003-12-08 sc30-s3.zip

Last updated on November 27, 2013.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 1144
Vertices 3405*
Linedefs 3687
Sidedefs 5393
Sectors 613
* The vertex count without the effect of node building is 2927.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]