MAP30: Fire and Ice (Scythe)


Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode
Secret maps

31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP30: Fire and Ice is the thirtieth and final map of Scythe. It was designed by Erik Alm and uses the music track "You Suck!" from Rise of the Triad.


Map of Fire and Ice
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the start, go right at the fork (south) past the barons of Hell and press on the lighter recessed wall to find a demon guarding a computer area map, a berserk pack, and a megaarmor. (sector 247)
  2. Fall into the lava in the middle of the map and find the cave in the northwest corner. You will find an invulnerability (not on Ultra-Violence or higher), stimpacks, boxes of shotgun shells, boxes of rockets, and a green armor. (sector 233)
  3. From the same lava pool you dropped into to Secret #2, head to its southeast corner to find another invulnerability. (sector 284)
  4. On the walkway with mancubi at the south end of the map, at the southernmost part of the walkway is an enclosed section of rock you can fall into. Do so, and in the tunnel of spectres that follows, press on the wall that the white light is shining on (east) to get energy cell packs. (sector 399)
  5. If you keep going down the hallway past Secret #4, you will eventually trigger this secret, which is the window with barons of Hell along with cacodemons to the side. There are a few supplies here. (sector 381)


(NOTE: Technically not a bug.) Due to the fact that the normal safeguard against telefragging by monsters is disabled in this level, if the level is played on either Nightmare difficulty or with the -respawn parameter set, monsters may telefrag the player if they respawn at the exact coordinate of the player at any height. This will occur even if the player is invincible by the means of the god mode cheat or the invulnerability powerup.

Two mancubi in the south (things 693 and 694) are stuck in walls and can't move.

Because of the large number of things in this level, attempting to save your game in vanilla Doom II on this level will cause the program to crash. It is instead recommended to use DOOM2P.EXE in order to save the game in this level, if vanilla Doom 2 is desired instead of a source port when playing Scythe.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Basically this map can be finished with just a pistol, however note that it is an extremely difficult route. And do not shoot at all until you get the yellow key.

At the start, just go down and press the switch on the left and lower the door which will reveal a cyberdemon. Go around and go straight up the stairs ahead, avoid the cyberdemon on top and jump off and go into the small building. Press the switch right next to the megasphere, and go outside. Avoiding revenants, go up the stairs that look exactly like the ones at the start. This time, jump off the ledge and go where all the mancubi are, and go into the small building again. Try to get the barons collected in one side, or they will block you. Get the key, but don't jump off, just turn around. Go to the room behind the stairway (not at the start) and follow the stairs. Avoid Hell knights and the arch-vile, go straight and open the yellow door. Press the switch, get back out, and while the yellow pillar is lowering just keep running into it. Once you are able to climb it, go straight up and climb blue and red ones and fall down to see the Romero's head. Go around it and kill with the pistol.

A trick makes it possible to skip most of the map; out of the three colored barriers that block the way to the Romero's head, only the first, yellow one need be opened. It is possible to both climb the three barriers like stairs by running over the yellow barrier while it's lowering, or to perform an arch-vile jump past the two latter barriers once the yellow one is opened. Therefore two of the keys are unnecessary.

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:31.83 Aleksey Kamenev (4shockblast) 2015-06-18
NM speed 0:32.54 Aleksey Kamenev (4shockblast) 2015-07-23
UV max 9:59.57 Daerik 2022-01-03
NM 100S 1:25.17 Aleksey Kamenev (4shockblast) 2023-12-24
UV -fast 27:13.14 GrumpyCat 2021-05-24
UV -respawn
UV Tyson
UV pacifist 2:19.49 Bredd 2024-02-12
NoMo 0:29.80 Aleksey Kamenev (4shockblast) 2021-10-12

The data was last verified in its entirety on March 8, 2024.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed TAS 0:28.43 Hock 2012-08-13
HMP max 24:56.66 Richie Agnew (Ragnew) 2003-12-08

The data was last verified in its entirety on February 23, 2022.


Map data[edit]

Things 1144
Vertices 3405*
Linedefs 3687
Sidedefs 5393
Sectors 613
* The vertex count without the effect of node building is 2927.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]