MAP30: God Machine (Sunlust)


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Sunlust maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: God Machine is the thirtieth and final map of Sunlust. It was designed by Zachary Stephens (Ribbiks) and Daniel Jakobsson (dannebubinga), and uses the music track "Retribution Dawns" by Aubrey Hodges from PSX Doom, sequenced by Jay Reichard (silentzorah).

God Machine was featured in Doomworld's Top 100 Most Memorable Maps, placing 27th.


Map of God Machine
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Up the elevator after the crushers, a path to the right leads to a berserk. (sector 4097)
  2. A switch hidden in the brown slime to the right of the BFG and plasma gun pillar lowers a megasphere in a trench near the yellow switch. (sector 2794)
  3. To the very left of the lower area with two teleporters, one of which leads to the yellow key, fall down to a ledge and shoot a switch to open a teleporter up the left branch of the stairs. (sector 4117)
  4. The exit teleporter from secret #3 provides two megaspheres. (sector 225)
  5. In the cathedral arena, a secret switch is hidden in the upper gallery. (sector 4119)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 27:29 Mosal 2017-10-20
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on 15 January, 2018.

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map data[edit]

Things 6039
Vertices 27877*
Linedefs 34605
Sidedefs 63566
Sectors 4304
* The vertex count without the effect of node building is 27877.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Map commentary[edit]

"[R:] A monster map to close out the set, an ominous twisted complex of metal and black ooze. No shortage of demons so long as this place is operational, shut it down and claim another victory over Hell. Good luck!

[D:] The magnum opus. The northern area was the first thing we made for this. We wanted to have a huge ending fight for the whole megawad as closure. To get that feeling of relief and reward, you know. We decided Ribbiks should make an adventurous start of the map with some puzzle solving and pretty architecture. Of course, he ended up making the most insane and huge structures... I like it though, that's what made us work together in the first place. When you hear Romero scream, it's over. Hope you enjoyed it."
― sunlust_extra_info.txt


See also[edit]


External links[edit]