MAP30: Good and Evil, Black and White (Monochrome Mapping Project)

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Monochrome Mapping Project maps 21-22

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 22, 30)

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
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MAP30: Good and Evil, Black and White is the twenty-third and final map of Monochrome Mapping Project. It was designed by James Caldwell (Obsidian) and uses the music track "Time of Judgement" by Yasunori Shiono, from Lufia II: Rise of the Sinistrals.

Walkthrough[edit]

Map of Good and Evil, Black and White
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Use the eye behind the start to get an invulnerability. (sector 115)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on October 29, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-east. (thing 130)
  2. facing north-west. (thing 131)
  3. facing south-east. (thing 132)
  4. facing south-west. (thing 133)

Statistics[edit]

Map data[edit]

Things 146
Vertices 2421*
Linedefs 2538
Sidedefs 4394
Sectors 245
* The vertex count without the effect of node building is 2020.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]