MAP30: Hell's Innards (The Rebirth)

From DoomWiki.org

The Rebirth maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
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MAP30: Hell's Innards is the thirtieth and final map of The Rebirth. It was designed by Björn Ostmann (Vader) and uses the music track "".

Walkthrough[edit]

Map of Hell's Innards
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The megasphere platform in front of you counts as a secret. (sector 21)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:59.60 hokis 2010-04-06 rb30-059.zip
NM speed 0:59.31 hokis 2010-03-12 rb30n059.zip
UV max 1:03.80 Revved 2016-04-26 rb30-103.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 103)
  2. facing south. (thing 104)
  3. facing south. (thing 105)
  4. facing south. (thing 106)
  5. facing south. (thing 107)
  6. facing north. (thing 108)

Statistics[edit]

Map data[edit]

Things 121
Vertices 793*
Linedefs 894
Sidedefs 1368
Sectors 229
* The vertex count without the effect of node building is 668.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]