MAP30: Hell's Innards (The Rebirth)


The Rebirth maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP30: Hell's Innards is the thirtieth and final map of The Rebirth. It was designed by Björn Ostmann (Vader), who also composed the level's untitled music track.


Map of Hell's Innards
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The megasphere platform in front of you counts as a secret. (sector 21)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:59.60 hokis 2010-04-06
NM speed 0:59.31 hokis 2010-03-12
UV max 1:03.80 Revved 2016-04-26
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 103)
  2. facing south. (thing 104)
  3. facing south. (thing 105)
  4. facing south. (thing 106)
  5. facing south. (thing 107)
  6. facing north. (thing 108)


Map data[edit]

Things 121
Vertices 793*
Linedefs 894
Sidedefs 1368
Sectors 229
* The vertex count without the effect of node building is 668.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]