MAP30: Hell Revealed (Hell Revealed)

From DoomWiki.org

Hell Revealed maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
The beginning of the end

MAP30: Hell Revealed, designed by Yonatan Donner, is the thirtieth and final map of Hell Revealed.

Description[edit]

According to the Hell Revealed info pack:

The Hell Revealed finale requires skill, good aim and speed. Once you leave the protected area, be quick and destroy the evil demon before the area fills with hundreds of monsters. But can you aim with all that's going on around you?
Size: small
Difficulty: very hard

Walkthrough[edit]

Map of Hell Revealed
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab all the goodies in the starting room, and leap into the pentagram that stands before your starting point. You will be taken to the main arena where the real fight takes place.

If you are playing on the higher difficulty levels, it is imperative to eliminate all enemies (especially the cyberdemon, arch-viles and revenants in the area) before tackling the spawn shooter. Otherwise, it will be impossible to launch a successful attack. Monster infighting can greatly help here due to the sheer amount of powerful enemies. If this level feels too difficult, just do not use any weapon (so the spawn shooter stays asleep) but run around to let infighting clear out the enemy.

Tackling the final boss basically requires the same strategy as Doom II; activate the switch behind your spawn point, run down to the platform with the megasphere (grab it if you need it), and time your rockets correctly. Be sure to watch out for airborne enemies or monsters with accurate attacks, such as arachnotrons and arch-viles.

If you need to go for another run, jump into one of the two teleporters at the bottom right below the spawn shooter's head and head back to where the switch is. There are a few supercharge artifacts, some energy cell packs and plenty of rocket boxes in the arena, so grab any if necessary.

The spawn shooter can be troublesome here, as it spawns four spawn cubes instead of one. As ammo is limited here, kill the final boss before he swarms you with his hellspawn. The final boss requires about 3 rockets to kill, assuming you get them all into his forehead.

Once you destroy the final boss, congratulations on beating Hell Revealed—if you have managed to survive this far, pat yourself on the back for completing this insanely hard WAD!

Secrets[edit]

  1. The lower floor of the main fighting area (where you see the HR-logo) counts as secret. (Almost) impossible to miss. (section 13)

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:27 Adam Hegyi 2001-03-24 hr30-027.zip
NM speed 00:28 Adam Hegyi 2001-03-24 hn30-028.zip
UV max 01:21 Casey Alvis (Altima Mantoid) 2013-04-17 hr30-121.zip
NM100S
UV -fast 02:27 Looper 2011-05-04 hf30-227.zip
UV -respawn 00:53 Casey Alvis (Altima Mantoid) 2002-12-20 he30-053.zip
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Miscellaneous demos[edit]

Run Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 212)
  2. facing south-west. (thing 213)
  3. facing north. (thing 214)
  4. facing north. (thing 215)

Statistics[edit]

Map data[edit]

Things 225
Vertices 564*
Linedefs 566
Sidedefs 872
Sectors 50
* The vertex count without the effect of node building is 517.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]