MAP30: Interception (Interception)

From DoomWiki.org

Interception maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
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MAP30: Interception is the thirtieth and final map of Interception. It was designed by Matthew D. (Matt534Dog) and uses an untitled music track composed for the project by XenoNemisis. The par time defined in MAPINFO is 1:05.

Walkthrough[edit]

Map of Interception
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The passage dead ahead is a secret and is impossible to miss. (sector 25)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 0:35.46 Dylan Gill (TheV1perK1ller) 2017-06-16 ir30-035.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 18)
  2. facing north-east. (thing 22)
  3. facing east. (thing 86)
  4. facing east. (thing 100)
  5. facing south-west. (thing 101)
  6. facing north-west. (thing 102)
  7. facing north-west. (thing 103)

Statistics[edit]

Map data[edit]

Things 222
Vertices 1443*
Linedefs 1402
Sidedefs 2311
Sectors 240
* The vertex count without the effect of node building is 1180.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]