MAP30: Interception (Interception)


Interception maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
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MAP30: Interception is the thirtieth and final map of Interception. It was designed by Matthew D. (Matt534Dog) and uses the music track "". The par time defined in MAPINFO is 3:00.


Map of Interception
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The passage dead ahead is a secret and is impossible to miss. (sector 25)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 0:35.46 Dylan Gill (TheV1perK1ller) 2017-06-16
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 18)
  2. facing north-east. (thing 22)
  3. facing east. (thing 86)
  4. facing east. (thing 100)
  5. facing south-west. (thing 101)
  6. facing north-west. (thing 102)
  7. facing north-west. (thing 103)


Map data[edit]

Things 222
Vertices 1425*
Linedefs 1402
Sidedefs 2311
Sectors 240
* The vertex count without the effect of node building is 1180.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]