MAP30: It (Memento Mori II)


Memento Mori II maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Top-secret maps: 01 02

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: It is the thirtieth and final level of Memento Mori II. It was designed by Jim Wraith and uses the music track "Dance of the Sugarplum Lunatic" by Mark Klem, which is an arrangement of "Dance of the Sugar-Plum Fairy" from Tchaikovsky's The Nutcracker.

Mission briefing[edit]

According to both the text file and the Infopack:

Well soldier, it doesn't look good.. All we've received from the target is a crackly radio transmission, from which we could only discern the fact that the area is *very* dangerous, and if the conditions weren't such we'd arm you with a H-Bomb. There's not much after this though.. Get past this one and you're home free.. Good luck trooper!


Map of It
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Teleport (no return), use the skull switch (medium and hard skills: beware of the arch-vile on the back side), open the skull doors, open the door between the torches (a pain elemental waits for you).

When you go in, the side parts will open. This also means that as soon as you make a noise, additional monsters will teleport in, some of them onto the red cross in your back. Open the door at the other end, beware of monsters behind the side walls and use the green teleport stone (no return).

Open the cross-like wall parts, use the lift to reach the switch behind the cyberdemon, this switch will raise the stairs to another switch, which will open the final arena. When you make a noise or enter the corridor, the demon-spitter will start.

Jump down into the arena and use your BFG9000 for the spiderdemon. Pick up the light amplification visor, this will trigger the pillar behind to lower. When it is down, you will find an invulnerability sphere that you have to pick up because it contains the blue key. While you are waiting, lower the two columns on the left and right, which will give you the yellow and red keys. Use the lift to the central building, switch on the three skulls, direct some rockets at the demon-spitter and you are done.

Other points of interest[edit]


There are no official secrets in this level.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 01:04 Oyvind Stenhaug 2003-01-17
NM speed 01:12 Eugene Kapustin 2007-04-28
UV max 02:08 Jakub Razák (method_man) 2003-10-06
UV -fast 02:18 Casey Alvis (Altima Mantoid) 2013-04-18
UV -respawn 01:35 Eugene Kapustin 2005-08-20
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:04.71 Oyvind Stenhaug 2003-01-17
NM speed 1:12.03 Eugene Kapustin 2007-04-28
UV max 1:52.54 Andrea Rovenski (Cyberdemon531) 2023-11-12
UV -fast 1:57.66 Andrea Rovenski (Cyberdemon531) 2023-11-12
UV -respawn 1:25.29 Andrea Rovenski (Cyberdemon531) 2023-11-12
UV Tyson
UV pacifist
NoMo 1:06.74 NuruTheDoomer 2022-05-28

The data was last verified in its entirety on December 4, 2023.


Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 266)
  2. facing north. (thing 267)
  3. facing west. (thing 268)
  4. facing south. (thing 269)
  5. facing north. (thing 270)


Map data[edit]

Things 348
Vertices 894*
Linedefs 986
Sidedefs 1414
Sectors 159
* The vertex count without the effect of node building is 786.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]