MAP30: Last Call (Doom II X-Treme)


Doom II X-Treme maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP30: Last Call is the thirtieth and final map of Doom II X-Treme. It was originally designed by Jimmy Sieben, uses the music track "", and is a modified version of MAP30: Last Call in TNT: Evilution.


Map of Last Call
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. See the Bugs section (sector 51)


Sectors 49 through 92 are defined but have no sidedefs assigned to them, so they don't actually occur in the map.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 32)
  2. facing west. (thing 33)
  3. facing east. (thing 473)
  4. facing east. (thing 474)


Map data[edit]

Things 479
Vertices 2175*
Linedefs 2151
Sidedefs 1335
Sectors 414
* The vertex count without the effect of node building is 1877.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]