MAP30: MAP20 - Yugoth Sins (Switcheroom 2)
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Switcheroom 2 maps 21-30 |
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MAP30: MAP20 - Yugoth Sins is the thirtieth and final map of Switcheroom 2. It was designed by Arthur O. (Archi) and uses the music track "Opening to Hell" by silentzorah, taken from Project Doom. It is based on the layout of MAP20: Gotcha!.
Contents
Walkthrough[edit]
Essentials[edit]
Go outside to collect all the weapons and ammo, then follow the walkway north to a door and open it to face two Hell knights along with one to three arch-viles. The room ahead contains five wooden columns that will lower to reveal a spiderdemon and one to four cyberdemons, along with arachnotrons that are released from compartments on the east and west sides; you can drop into the nukage pit and use the columns as cover, and radiation shielding suits can be found in the western compartment. Once the room is clear, flip the skull lever in the eastern compartment to raise a lift in the nukage pit, then use that lift to reach the northern door and open it to face cacodemons (plus two more arch-viles on Hurt Me Plenty skill level or higher). Head down either staircase to a red teleporter guarded by revenants and enter it to go to the north-east building.
Run down the stairs in front of you to land in a cavern where two arch-viles (along with a third round the next corner on Ultra-Violence and Nightmare) are guarding a megaarmor, then go round the corner to another teleporter and use it to teleport to the south-west building, telefragging a cyberdemon as you do so. Run straight forward off the ledge to dodge the approaching revenants and in a red tunnel, then flip the skull lever at the top of the steps ahead to open a compartment behind you with another teleporter, guarded by more revenants and arch-viles. The teleporter will put you on a pillar above the blood pit at the north end of the main building - there is a satyr switch behind you that you can press to raise the lift inside the blood pool, but you need to reach a second switch on the opposite side as well.
Drop into the nukage below and run north-east to the red rock structure, then climb the steps on the east side to reach another teleporter. Enter the teleporter to go to the north-west building, then step backwards to grab a supercharge before pressing the gargoyle switch in front of you to raise the floor. Dispose of the revenants waiting in this room along with one or two arch-viles, then climb the steps at the north end to find another arch-vile guarding a teleporter, which goes to the eastern platform overlooking the blood pit. Press the satyr switch to raise the large lift again, then ride the lift up to the top and fire a rocket into the Icon of Sin's brain - you will kill a Commander Keen and open two walls below. Go through either wall to find a white teleporter, enter it then follow the flesh path in front of you to a flashing wall. The wall will lower to reveal a scrolling column - fire rockets into this column to kill a Romero's head and end the game.
Other points of interest[edit]
Secrets[edit]
- At the north-east section, go to the megaarmor and head south, going through a wall and taking the teleporter to boxes of rockets and energy cell packs. (sector 96)
- Head to the door north of the start, then take the east passage, shooting the eye switch as you do. Fall into the lava and enter the building. Climb up to the teleporter and when you get to it, immediately lower the wall to the right to get a berserk pack and a teleporter leading north of the main room. (sector 115)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on August 1, 2024.
Statistics[edit]
Map data[edit]
Things | 199 |
Vertices | 1343* |
Linedefs | 1338 |
Sidedefs | 2063 |
Sectors | 276 |
Things[edit]
This level contains the following numbers of things per skill level:
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