MAP30: Malignata (TNT: Revilution)


TNT: Revilution maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
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MAP30: Malignata is the thirtieth and final map of TNT: Revilution. It was designed by James Caldwell (Obsidian) and Darryl Steffen (dobu gabu maru), and uses the music track "Trampled uNderneaTh," by Brendan Bradley (Bucket). The par time is 7:00.

This is the only level to use the custom enemies and entities provided by Revilution's DeHackEd lump: the laser and rockets turrets, the Holo-Icon, and fake spawn cubes.


Map of Malignata
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]

New Enemies[edit]

-Fake spawn cube: a dummy enemy that is telefragged when a randomized monster teleports into its location. This was to give the impression that the monsters were spawned via the cube itself: initial versions attempted to do so legitimately, but caused numerous game-breaking errors.

-Plasma turret: an unkillable stationary enemy that fires streams of plasma at the player. A sound effect plays before it fires to give the player time to dodge.

-Rocket turret: a variant of the plasma turret that fires Cyberdemon rockets.

-Holo-Icon: essentially a cosmetically altered Romero's head: it is functionally identical in all other aspects.


  1. When you drop down from the room with the first plasma turret, head for the southwest corner and press on the wood wall with the half-buried lion face to discover a switch (sector 200). Pressing it causes a zombieman to come in and telefrag the cyberdemon.
  2. In the red-floored room with the former humans and mancubus on a ledge above, climb the steps to said ledge and go all the way to the northeast end. From the skull switch in front of you, turn around and notice the upper half of a gargoyle switch on the ceiling. Press under it, then go to the center of the room to notice that part of the ledge to the northwest has lowered, revealing a megaarmor. (sector 198)


A bloody mess (Thing 801) and a pool of brains (800) halfway the long northward corridor have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:19.11 lirui1001 2018-08-31
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 4, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 97)
  2. facing west. (thing 99)
  3. facing east. (thing 101)
  4. facing north. (thing 103)


Map data[edit]

Things 860
Vertices 5074*
Linedefs 4747
Sidedefs 6825
Sectors 473
* The vertex count without the effect of node building is 4278.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]