MAP30: Nucleus (Icarus: Alien Vanguard)

From DoomWiki.org

Icarus maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Nucleus (called Nuclear Core on the TeamTNT website) is the thirtieth and final level of Icarus: Alien Vanguard. It was designed by Ty Halderman, Brian Kidby, and Jim Lowell. It uses the music track "Face of Evil" by Tom Mustaine.

Walkthrough[edit]

Map of Nucleus
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the teleporter at the beginning and quickly run up the stairs. Take the lift down and then head into the main arena. Run along the outside perimeter of this area and stay on as it is going upwards. Return to the ledge where you came from and you will find a flashing skull switch. Shoot it to reveal a target. This target is under a crusher, so time a good rocket shot through the target to damage the boss brain. All the while, be careful of spawning monsters in and around the area.

Other points of interest[edit]

Secrets[edit]

  1. The southern sector in which six boxes of rockets sit counts as a secret. (sector 12)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 0:26.89 Kristian Ronge 2007-05-31 ic30n026.zip
UV max 0:25.66 Thomas Baden (Scorpius) 2020-01-23 ic30-025.zip
NM 100S
UV -fast 0:41.37 Michael Reid (prower) 1997-04-18 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV max 1:57.06 TeamTNT 1996-04-17 icarhelp.zip Walkthrough demo

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing north. (thing 51)
  2. facing north. (thing 52)
  3. facing north. (thing 53)
  4. facing east. (thing 54)
  5. facing west. (thing 55)
  6. facing west. (thing 56)
  7. facing south. (thing 57)
  8. facing south. (thing 58)
  9. facing east. (thing 59)

Statistics[edit]

Map data[edit]

Things 109
Vertices 363*
Linedefs 368
Sidedefs 239
Sectors 89
* The vertex count without the effect of node building is 289.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]