MAP30: Píča (Kama Sutra)

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The title given to this article is incorrect due to technical limitations. The correct title is MAP30: KamaSutraMAP30Title.gif (Kama Sutra).
Kama Sutra maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: KamaSutraMAP30Title.gif (the symbol appears in the intermission screen in lieu of a proper map name), also called <|> in the text file, is the thirtieth and final map of Kama Sutra. It was designed by Adolf Vojta and uses a MIDI track from the videogame Lemmings, a rendition of Galop Infernal from the Jacques Offenbach's operetta Orpheus in the Underworld.

It is probably the most infamous map from the megawad, having contributed the bulk of its notoriety, due to the major adult overtones in the final battle where the player confronts a giant, naked female body.

The KamaSutraMAP30Title.gif symbol is a representation of the Czech profanity "píča" (the author Adolf Vojta being Czech).

KamaSutraMAP30Title.gif was featured in Doomworld's Top 100 Most Memorable Maps, placing 28th.

Inspiration and development[edit]

Adolf Vojta's comments from the text file:

Well, I was helding this idea in my mind for maybe a year... I was still worried how could it end up, expected many visplanes HOMs and so on. But the result looked .. very nice and even I was able to complete the whole body without any big HOMs. (yes there are a few ones). It's perhaps the map I am most satisfied with :)
Note: Thanks to my ex-girlfried who gave me some inspiration :)

Walkthrough[edit]

Map of Píča
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

On start, you will be stocked with all weapons. Make your choice between the two teleporters. The "kids" route actually is fairly difficult: here you simply must wait for the central pillar to lower - under the hail of rockets from eight cyberdemons.

Having chosen the "adult" route, go to the central structure and inspect its opening. This will awake the spawn shooters and the barrier protecting the Romero's head will begin to lower. Eight cyberdemons will teleport with you into the area, usually telefragging some of their kin in the process. To damage the final boss, stand close to the opening and fire your rocket launcher into the shaft. When the boss dies, you will be killed too, but it will make no difference anyway.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:16 Tatsuya Ito (Tatsurd-cacocaco) 2005-03-26 ks30-016.zip
NM speed 00:17 Tatsuya Ito (Tatsurd-cacocaco) 2008-10-24 kn30-017.zip
00:17 J. Learn Shiore 2012-04-22 ks30n017.zip
UV max 00:36 Memfis 2013-05-25 ks30-036.zip
NM100S
UV -fast 00:42 Jochen Schneidau (Angus) 2005-09-24 kf30-042.zip
UV -respawn
UV Tyson
UV pacifist 00:16 Tatsuya Ito (Tatsurd-cacocaco) 2011-08-25 ks30-016.zip

Last updated on June 15, 2013.

Miscellaneous Demos[edit]

Run Time Player Date File Notes

Last updated on June 15, 2013.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 180)
  2. facing south-west. (thing 181)
  3. facing north-east. (thing 182)
  4. facing north-west. (thing 183)

Statistics[edit]

Map data[edit]

Things 193
Vertices 981*
Linedefs 847
Sidedefs 1522
Sectors 242
* The vertex count without the effect of node building is 638.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]