This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
MAP30: Pure Evil is the thirtieth and final map of 1994 Tune-up Community Project. It was designed by Walter Confalonieri (daimon) and Travers Dunne (traversd), and uses the music track "Big Foot" from F-Zero X: EXpansion Kit, sequenced by Christopher Foss.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the lava area south of the start, follow the trail of rockets, you will eventually hear a lift lower. Run northwest, where the entrance to the lava area is, and through the opening to the west before it rises. You will find two stimpacks and a megaarmor, and you can drop down and pick up the radiation suit as well. (sector 79)
- At the easternmost area, there is a platform with a lot of ammo on it. There is also a hidden door here that opens and closes every thirty seconds. You may have to wait for the door to open so you can go through. When you do, you can find a megaarmor. (sector 219)
- At the lava area south of the start, make your way to the tower containing the yellow key. As you do, notice a monster spawn point nearby along with a section of the red brick wall that has been destroyed. Climb on this brick and go south up and along the wall. Look to the northwest and jump to the computer area map. (sector 309)
- Move a slight bit southeast of the tower in secret #5. When you can, jump to the red brick to the northeast and move north past the blue torch to find an invulnerability on a platform below. (sector 529)
- Climb up the tower in the northwest part of the map to find a megasphere. (sector 837)
- After using the red switch in the south part of the map, go back north, past the crusher, to where the barons of Hell are. Use the eye switch if you have not done so already to build a bridge to the right, then go north. This area has a monster spawn point as well as stimpacks and a medikit to the left side, but if you look directly right from where you enter, you can find a megasphere. (sector 909)
Design oddities[edit]
In the east, there is a choice between a megasphere, BFG9000, and an invulnerability. Taking any of these items will make the others inaccessible. Since the megasphere (thing 26) and invulnerability (thing 92) sphere both count towards the items collected percentage, it is impossible to get 100% items collected normally. It is technically possible to lure an arch-vile towards this area to provide an arch-vile jump to get any normally inaccessible items.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing south. (thing 4)
- facing south-west. (thing 5)
- facing south. (thing 6)
- facing south-east. (thing 7)
- facing north. (thing 8)
- facing south-east. (thing 9)
- facing north. (thing 10)
- facing south-west. (thing 131)
- facing south. (thing 681)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 6438.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Imp |
4 |
8 |
14
|
Baron of Hell |
2
|
Arch-vile |
4 |
6 |
11
|
Spiderdemon |
2
|
Cyberdemon |
4
|
Monster spawner |
5 |
6 |
8
|
Spawn spot |
12
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
2
|
Chaingun |
3
|
Rocket launcher |
3
|
Plasma gun |
3
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
31 |
31 |
33
|
4 shotgun shells |
28 |
28 |
29
|
Box of shotgun shells |
24 |
24 |
23
|
Rocket |
56
|
Box of rockets |
27
|
Energy cell |
36
|
Energy cell pack |
22 |
22 |
23
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
50 |
50 |
53
|
Medikit |
27 |
27 |
28
|
Armor |
6
|
Megaarmor |
3
|
Items |
1-2 |
3 |
4-5
|
Supercharge |
3 |
4 |
4
|
Megasphere |
4 |
3 |
3
|
Backpack |
57 |
56 |
55
|
Berserk |
2
|
Computer area map |
1
|
Invulnerability |
2
|
Radiation shielding suit |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
2
|
Teleport landing |
55
|
Voodoo doll |
19
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Imp |
4 |
8 |
14
|
Baron of Hell |
2
|
Arch-vile |
4 |
6 |
11
|
Spiderdemon |
2
|
Cyberdemon |
4
|
Monster spawner |
5 |
6 |
8
|
Spawn spot |
12
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
3
|
Chaingun |
5
|
Rocket launcher |
6
|
Plasma gun |
3
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
31 |
31 |
33
|
4 shotgun shells |
28 |
28 |
29
|
Box of shotgun shells |
24 |
24 |
23
|
Rocket |
56
|
Box of rockets |
27
|
Energy cell |
36
|
Energy cell pack |
22 |
22 |
23
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
50 |
50 |
53
|
Medikit |
27 |
27 |
28
|
Armor |
6
|
Megaarmor |
3
|
Items |
1-2 |
3 |
4-5
|
Supercharge |
3 |
4 |
4
|
Megasphere |
4 |
3 |
3
|
Backpack |
57 |
56 |
55
|
Berserk |
2
|
Computer area map |
1
|
Invulnerability |
2
|
Radiation shielding suit |
2
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
9
|
Exploding barrel |
2
|
Teleport landing |
55
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]