MAP30: Sky High (Hell To Pay)

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Hell To Pay maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 31 32 16 17 18 19 20
(21 - 30)

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Sky High is the thirtieth and final map of Hell To Pay.

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Walkthrough[edit]

Map of Sky High
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 154)
  2. (sector 156)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 223)
  2. facing north. (thing 224)
  3. facing south. (thing 225)
  4. facing east. (thing 250)
  5. facing east. (thing 255)
  6. facing east. (thing 256)

Statistics[edit]

Map data[edit]

Things 261
Vertices 1029*
Linedefs 1035
Sidedefs 1643
Sectors 176
* The vertex count without the effect of node building is 844.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]