This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
MAP30: The Absolution is the thirtieth and final map of Doom 64 for Doom II. It was designed by Brett Harrell (Mechadon) and uses the music track " ".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the blue key area, when you reach the switch in the middle of the south end of the map, flip it to open the portal to the north. Take the teleporter, then drop down to the north and cross over to the section with the portals before the bars rise. Enter the left portal, which will cause the ceiling in the hall with health bonuses to rise. With that said, in order to get this secret, you will have to lower the bars again, which can be done by jumping to the switch west of the hall with health bonuses, flipping it, then quickly running south across the lava to the big teleporter. Then from there, drop to the north again and cross over to the portals before the bars rise. From the other side of the bars, you can lower them directly, so do so and stand on them. When they rise up, jump southeast to get a soul sphere. (sector 171)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
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Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing east. (thing 383)
- facing west. (thing 384)
- facing north. (thing 385)
- facing north. (thing 386)
- facing south. (thing 387)
- facing south. (thing 388)
- facing north-east. (thing 389)
- facing north-west. (thing 390)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 3188.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Shotgun guy |
1 |
0 |
0
|
Heavy weapon dude |
2 |
5 |
7
|
Imp |
0 |
3 |
3
|
Lost soul |
4 |
12 |
18
|
Spectre |
4 |
6 |
8
|
Cacodemon |
5 |
8 |
12
|
Pain elemental |
0 |
1 |
1
|
Hell knight |
1 |
1 |
0
|
Baron of Hell |
0 |
0 |
1
|
Arachnotron |
6 |
10 |
16
|
Mancubus |
12
|
Arch-vile |
2 |
4 |
4
|
Monster spawner |
1 |
2 |
3
|
Spawn spot |
3 |
5 |
7
|
Nightmare cacodemon |
1 |
2 |
7
|
Mother demon |
1 |
1 |
2
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
1
|
Chaingun |
2
|
Rocket launcher |
2
|
Plasma gun |
2
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
2
|
Box of bullets |
27
|
Box of shotgun shells |
12
|
Box of rockets |
60
|
Energy cell pack |
13
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
4
|
Medikit |
15
|
Armor |
3
|
Megaarmor |
6
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
31
|
Health bonus |
51
|
Supercharge |
6
|
Megasphere |
3
|
Backpack |
4
|
Berserk |
2
|
Invulnerability |
3
|
Radiation shielding suit |
4
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
8
|
Teleport landing |
30
|
Voodoo doll |
4
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]