MAP30: The Absolution (Doom 64 for Doom II)
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Doom 64 for Doom II maps 21-30 |
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MAP30: The Absolution is the thirtieth and final map of Doom 64 for Doom II. It was designed by Brett Harrell (Mechadon) and uses the music track "Aubrey's Dilemma" by DILDOMASTER666.
Contents
Walkthrough[edit]
Essentials[edit]
All of the keys in this level are optional, but they will make the fight against the mother demon easier.
Shoot the eye switch in front of you to open the teleporters in the starting room; the red teleporters go to the areas with the keys, while the white teleporter in the middle goes to the mother demon’s lair. Enter the white teleporter to go to a room with weapons and ammo (collecting them closes the teleporter), then open the north door and climb the stairs to enter the arena. Three chambers will open at the north, west and east sides of the arena that will spawn an endless amount of monsters. If you have any keys then you can open the respective doors behind the chambers and press the switches behind them, which will drop crushers on the chambers and stop any more monsters emerging from them.
Eventually the structure in the middle of the arena will open and release the mother demon, a floating monster which attacks with a spread of mancubus and revenant fireballs followed by an arch-vile blast; you will need to fire a few shots at a time, then hide behind a wall or column when the mother demon launches an attack. The game will end when the mother demon dies.
Keys[edit]
The north-west teleporter in the starting room goes to the eastern area, which has a star-shaped nukage pool. Go round to the north end of the room to open the pool, then run across the sides of the star to open switches in the outer walls of the room. Pressing the switches will raise a lift at the north end of the room, letting you reach an eye switch that will lower the pillar in the middle of the star holding the yellow skull key, but you also need to watch out for the arachnotrons that appear on the overhead ledges as you press the switches.
The south teleporter goes to the southern area, which contains a dark teleporter maze – when you step on a correct square the next square will be briefly highlighted for you, but making a wrong move sends you back to the start. Go to the north side of the maze to step on the first platform, then go south, south, west, north, west (releases cacodemons), south, south, east, south, west, south (releases cacodemons), east, east, north, east, south, east (releases cacodemons), north, north, north, north (releases cacodemons), west, south, south, and finally west to get the yellow skull key. Step off the final platform to return to the area entrance.
The north-east teleporter goes to the western area, which consists of a maze of ledges.
- Open the door and get the chaingun, drop down one level then use the lift to the east to go back up. Drop down to the ledge below to get a box of bullets then shoot the eye switch ahead to open a door at the north end.
- Drop down one level again, then drop to the west and press the computer terminal here to open another door at the north end, then drop down another level to land in a pit with a backpack; taking it opens a skull switch at the north end of the pit that opens a teleporter leading back to the top of the maze.
- Go north and drop down two levels, then run west until you reach a platform with a lever. Flip the lever then quickly drop into the lava and run south to a large teleporter that goes back to the maze entrance. Run north again to pass through the bars before they close, kill any waiting chaingunners then walk west and south to drop to the floor below; this will raise a platform west of the maze entrance that you will need later.
- Repeat the previous step to get past the bars again, but this time walk through the fire portal directly north of the bars; this will teleport you back to the maze entrance and raise the ceiling above the pit where you found the backpack. Go back there and press the north wall to lower a block with two boxes of bullets, then walk north past the block until you hear something lower to your right. Look east through the wire fence and shoot the eye switch ahead before it closes, dodge the Hell knight (or baron of Hell on Ultra-Violence or Nightmare skill levels) that is released behind you then teleport back to the maze entrance.
- Run west until you leap across a gap, then wait for the nearby crusher to rise before stepping past it and running west to reach a ledge with a second lever. Flip the second lever to open a wall at the north end of the lava that hides another teleporter.
- Ride the lift next to the second lever up then run east to land on a ledge below, then step east to drop down to a third lever. Flip it to open a second door at the north end of the maze, which hides more chaingunners, then enter the nearby teleporter to go back to the maze entrance. Immediately run north to get past the bars again before they close, then walk through the door you just opened to teleport back to the maze entrance and raise the ceiling north of the blue key chamber.
- Your route to the blue key is now clear. Drop into the lava and collect one of the radiation shielding suits by the southern teleporter, then go towards the northern teleporter and be prepared to fight off some spectres that ambush you. Enter the northern teleporter then run straight forward to land in the chamber with the blue skull key. Press any side of the pillar holding the key to lower it and open the way out.
Other points of interest[edit]
Secrets[edit]
- In the blue key area, when you reach the switch in the middle of the south end of the map, flip it to open the portal to the north. Take the teleporter, then drop down to the north and cross over to the section with the portals before the bars rise. Enter the left portal, which will cause the ceiling in the hall with health bonuses to rise. With that said, to get this secret you will have to lower the bars again, which can be done by jumping to the switch west of the hall with health bonuses, flipping it, then quickly running south across the lava to the big teleporter. Then from there, drop to the north again and cross over to the portals before the bars rise. From the other side of the bars, you can lower them directly, so do so and stand on them. When they rise up, jump south-east to get a supercharge. (sector 171)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:35.17 | Dylan Gill (TheV1perK1ller) | 2019-03-26 | d6430-135.zip | |
NM speed | 1:35.71 | Dylan Gill (TheV1perK1ller) | 2019-03-26 | d6430n135.zip | |
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing east. (thing 383)
- facing west. (thing 384)
- facing north. (thing 385)
- facing north. (thing 386)
- facing south. (thing 387)
- facing south. (thing 388)
- facing north-east. (thing 389)
- facing north-west. (thing 390)
Statistics[edit]
Map data[edit]
Things | 448 |
Vertices | 3778* |
Linedefs | 3941 |
Sidedefs | 5721 |
Sectors | 449 |
Things[edit]
This level contains the following numbers of things per skill level:
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