MAP30: The Escape (Perdition's Gate)


Perdition's Gate maps

01 02 03 04 05 06 07 08 09 10 11

World of the Ancients

12 13 14 15 16 17 18 19 20

Planet Hell
World of Wonders

31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: The Escape is the thirtieth and final map of Perdition's Gate. It was designed by Tom Mustaine and uses the music track "The Escape" by an unknown composer.

Plot: You've started the 2 minute countdown. You see no exit, so you sit down and await death. Until you notice an open door behind you... quick!


Map of The Escape
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


You have set the bomb and got two minutes to escape or you will die.

As soon as you move a wall will open revealing a demon, every weapon and a way out. Run up the stairs, dodging bad guys that teleport in, until you reach a room with two large metal cylinders and a blocked passage way. As you enter this room both the cylinders and the blockage will begin to lower, revealing a pair of cyberdemons.

Hold out against them and any other bad guys that enter the room from the way you came in until the blockage has lowered revealing an arch-vile. Behind him down the end of the corridor is the exit.

There is a final boss present on this map and a Romero's head inside it. However, there is no way to hit it without using the idclip cheat.

Contrary to what the computer voice might suggest, you have actually got two minutes to escape from when you first move, rather than two minutes from the start of the map.

Other points of interest[edit]


There are no official secrets on this map.


It is possible that one or both cyberdemons will get stuck by walking onto the lowering parts of their platform, as they lower. This renders them harmless.

One can hug the south edge of the bomb console to get around, and hence avoid activating, the trigger that activates the crusher that controls the "countdown". However the only way someone would realize this is possible is by examining the map in an editor.

Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:21.91 Aleksey Kamenev (4shockblast) 2016-04-16 Cross-listed from Pacifist
NM speed 0:21.89 Aleksey Kamenev (4shockblast) 2016-04-16
UV max 0:24.80 Aleksey Kamenev (4shockblast) 2016-04-16
UV -fast 0:24.29 Aleksey Kamenev (4shockblast) 2016-04-16
UV -respawn 0:22.91 Aleksey Kamenev (4shockblast) 2014-12-07
UV Tyson 6:26.23 Aleksey Kamenev (4shockblast) 2023-09-24
UV pacifist 0:21.91 Aleksey Kamenev (4shockblast) 2016-04-16
NoMo 0:21.20 Aleksey Kamenev (4shockblast) 2016-04-16
Stroller 0:29.80 Aleksey Kamenev (4shockblast) 2014-11-21

The data was last verified in its entirety on October 5, 2023.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 187)
  2. facing north-east. (thing 189)
  3. facing east. (thing 191)
  4. facing west. (thing 193)


Map data[edit]

Things 219
Vertices 1235*
Linedefs 1213
Sidedefs 1738
Sectors 198
* The vertex count without the effect of node building is 1026.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


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