MAP30: The Final Conflict (Doom 2 Reloaded)


Doom 2 Reloaded maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP30: The Final Conflict is the thirtieth and final map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 5:45.


Map of The Final Conflict
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Just before the teleporter to the final boss arena, the wall lowers ahead revealing arch-viles. Get one of them to blast you over the wall at the north end and you will get an invulnerability. Press on the wall to the south to exit. (sector 387)
  2. On the ledge with the cyberdemons, straferun across the blocks all the way to the east ledge with the spider masterminds for this secret. (sector 252)
  3. Take the teleporter in Secret #2 to reach a ledge on the right side of the arena. Straferun west across the blocks to the switch. (sector 223)
  4. After using the switch in Secret #3, straferun back east across the blocks, then straferun north. There is an opening with a teleporter that opened once you hit the switch from before, but you need to make a precise jump to reach it. When you do, you will reach a room next to Romero's head that gets rid of him the alternate way. (sector 127)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 1:25.71 Andy Stewart (eschdoom) 2009-11-08
UV max 6:52.51 Looper 2011-01-21
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing north-west. (thing 391)
  2. facing north-east. (thing 392)
  3. facing south-east. (thing 393)
  4. facing south-west. (thing 394)


Map data[edit]

Things 449
Vertices 1650*
Linedefs 1941
Sidedefs 2729
Sectors 402
* The vertex count without the effect of node building is 1481.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]