MAP30: The Forgotten God (Revolution!)


Revolution! maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: The Forgotten God is the thirtieth and final map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses a music track of the same name, "The Forgotten God", composed by Tristan Clark.


Map of The Forgotten God
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


To finish this map, press one of the switches on the northwest or northeast corner of the arena after teleporting into it. After doing that, run as fast as you can to the south, to the platform before it stops rising, otherwise it will lower back down and you will have to use one of the switches again. If done right, you will be able to shoot the rocket at the Romero's head behind the skull of the humanoid creature, sitting in the northern part of the location. Shoot a few rockets to finish the level.

Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 0:10.63 GrumpyCat 2014-07-27
UV max 0:10.71 GrumpyCat 2014-07-25
UV -fast 0:10.63 GrumpyCat 2014-07-27
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 127)
  2. facing south. (thing 128)
  3. facing west. (thing 129)
  4. facing north. (thing 130)


Map data[edit]

Things 131
Vertices 488*
Linedefs 511
Sidedefs 860
Sectors 40
* The vertex count without the effect of node building is 418.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]