MAP30: The Gatewatcher (Plutonia 2)


Plutonia 2 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: The Gatewatcher is the thirtieth and final map of Plutonia 2. It was designed by Thomas van der Velden, and uses the music track "Cataclysmic Impact" by James Paddock. The par time defined in MAPINFO is 3:00.


Map of The Gatewatcher
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Head into the teleporter on the left, and grab all the goodies available. Be careful not to fall off, as it leads to a telefrag via a voodoo doll.

You will end up back at the beginning. There is a switch to the left of the previous teleporter by a pole in the fence. Hit it, and enter a newly opened teleporter. There is a partial invisibility and berserk powerup available. Head back to the beginning through the teleporter and enter the right one.

The final boss will rise from the black pit in front of you. First of all, kill all the demons that rise up. Then kill the three cyberdemons that guard the switches, and press all three of them.

Head up to the pillar with the megasphere, and two revenants will teleport in. Kill them.

Now to tackle the final boss-pull out your rocket launcher, and aim at the eye. It does not matter which pillar you stand on-you can attack the boss regardless from either position. It is difficult to hit since the gap is so small-if you fail, don't worry-just reload your game and try again. If there are too many enemies distracting you, clear them out with your BFG if you still have ammunition for the weapon.

Eventually, the boss will explode once you strike him enough with rockets in the right spot. Congratulations on beating Plutonia 2!

Other points of interest[edit]


  1. The northern side of the western fence post in the starting area has a lion's face. Push it to open a teleporter in the northeast corner of this area. It leads to another area with a berserk pack and a blur artifact. (sector 96)


Demo files[edit]

Areas / screenshots[edit]


Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:44.77 Red-XIII 2015-12-25
NM speed
UV max 0:57.26 Professor Soundman 2022-05-31
NM 100S 1:07.00 Red-XIII 2013-08-02
UV -fast 1:20.63 Red-XIII 2021-02-13
UV -respawn
UV Tyson
UV pacifist
NoMo 0:33.54 Boris Klimeš (dew) 2013-04-21

The data was last verified in its entirety on June 19, 2022.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed TAS 0:43.17 pa1ny 2009-05-20

The data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains six spawn points:

  1. facing north-west. (thing 29)
  2. facing north-east. (thing 31)
  3. facing north. (thing 32)
  4. facing north-east. (thing 33)
  5. facing south-east. (thing 150)
  6. facing south-west. (thing 151)


Map data[edit]

Things 223
Vertices 1258*
Linedefs 1102
Sidedefs 1945
Sectors 150
* The vertex count without the effect of node building is 934.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


  • During development this map was called The Gatekeeper.

See also[edit]


External links[edit]