MAP30: The Image of Evil (Cabal series)

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Cabal maps
This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: The Image of Evil is the seventh map in the Cabal series. It was designed by Sverre André Kvernmo (Cranium).

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Walkthrough[edit]

Map of The Image of Evil
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After going through the red door, walk over to the berserk and jump off the ledge following the arrow. A platform will raise, at the end of which is a switch opening the door to the 'mouth' area. There are also four platforms in the rock pit – jumping south-east from the south-eastern one (the one with a candle) leads to a teleporter to a room with two Hell knights, a mancubus (not on easy skill), a baron of Hell (hard skill only), and an invulnerability. There is also a blood pit containing a plasma rifle, two energy cell packs, a megasphere, and a teleporter to the 'mouth' area. (sector 66)
  2. In the 'mouth' area, walk west and jump across the chasm. Continue walking west and walk onto the ledge to the south. At the eastern edge of this ledge it is possible to shoot a switch (which lights up briefly on approaching), which opens a door at the northern end of the aforementioned chasm. This leads to a computer area map (also accessible later). Going back into the chasm teleports you to the west. (sector 90)
  3. In the maze of pink-floored passages in the north, there is a section west of the yellow door where the path does a U-turn. A section of the northern wall here is yellow – pressing it opens the door to more passages. To the west of this secret door (after going through it) is another section of yellow wall which is fake. Going through it lowers a lift at the western end of this passage, which ultimately leads to a partial invisibility. (sector 231)

Bugs[edit]

Behind the yellow door is a room with two teleporters, both of which lead the room north of secret #2 (see above). One of them leads to a landing pad in the south of this room, the other to a platform with a megasphere a bit further north. North of the landing pad is a trigger line (linedef 1400) which repeatedly raises the megasphere platform by small amounts. If the platform is raised enough times and the teleporter to it then entered, you will become trapped as there is no way to lower the platform (the sides have Action 123: SR Lift Lower Wait Raise (fast) but they are not tagged to any sectors).

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 21:59 Chris Ratcliff (Ryback) 2003-10-20 cb7-2159.lmp
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 60)
  2. facing south. (thing 64)
  3. facing north. (thing 65)
  4. facing north. (thing 66)

Statistics[edit]

Map data[edit]

Things 829
Vertices 1681*
Linedefs 1426
Sidedefs 2068
Sectors 243
* The vertex count without the effect of node building is 1180.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]