MAP30: The Many-Eyed God (Extra Beany Canned Doom)
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Extra Beany Canned Doom maps 21-30 |
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This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
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MAP30: The Many-Eyed God (or The Many Eyed God on the intermission screen) is the thirtieth and final map of Extra Beany Canned Doom. It was designed by Stupid Bunny and uses the music track "Corner.mod" by Kyle Richards, from Terminal Velocity (sequenced by Alexander S. (Eternal) for Eclipse).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the main area, go to the central fort and go behind it to get a megasphere. (sector 682)
- At the east side, climb the steps at the south end and run to the east side where a soul sphere. Go through the east wall and continue north and northwest to an invulnerability. (sector 387)
- Head southwest from Secret #2 and into the large spinal column for a megaarmor. (sector 753)
- After raising the large red steps, go to the west side and find two candles. Go off the ledge past them and you will not fall, instead, go through two more sets of candles on an invisible bridge. On the other side is a lift. Take it to get an invulnerability, boxes of rockets, a berserk pack, and energy cell packs. (sector 814)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 18, 2024.
Statistics[edit]
Map data[edit]
Things | 690 |
Vertices | 8363* |
Linedefs | 6984 |
Sidedefs | 13245 |
Sectors | 926 |
Things[edit]
This level contains the following numbers of things per skill level:
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