MAP30: Threshold of Pain (PlayStation Doom)


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This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Threshold of Pain is a map exclusive to the PlayStation and Saturn versions of Doom. It is the thirtieth and final map in the Ultimate Doom portion of the game, ending with a phenomenal arena battle against a large group of Hell knights and pain elementals, and being followed by a text screen.

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Map of Threshold of Pain
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. (sector 112)
  2. (sector 173)


During the final battle, lost souls may easily be spawned outside the boundaries of the level. Should this happen, and the souls move far enough outside the boundaries of the map, the level will become corrupted in memory and, if the game does not immediately crash, it will become gradually distorted, with linedefs moving out of their normal positions and properties of sectors changing unpredictably. While this bug can happen on any PlayStation Doom map containing pain elementals, it is particularly prone to happen here. Care should be taken to try to contain the pain elementals to the center of the room to avoid this.

Areas / screenshots[edit]

PlayStation screenshots[edit]

PlayStation Doom TC screenshots[edit]

Sega Saturn screenshots[edit]


The map uses the following music tracks:

Port Track Composer Notes
Sony PlayStation "Steadfast Extermination" Aubrey Hodges See PlayStation Doom music.
Sega Saturn "Mutation" Aubrey Hodges See Saturn Doom music.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 2)
  2. facing north-west. (thing 3)
  3. facing south. (thing 4)
  4. facing north. (thing 5)
  5. facing south. (thing 6)
  6. facing north-east. (thing 7)
  7. facing south-east. (thing 8)
  8. facing south. (thing 9)


Map data[edit]

Things 512
Vertices 998*
Linedefs 1056
Sidedefs 1425
Sectors 252
* The vertex count without the effect of node building is 803.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


  • The end of this level is one of only two text-based intermissions in PlayStation/Saturn Doom (marking the transition between Ultimate Doom and Doom II). Interestingly, the text itself is used, rather freely, from the intermission after MAP11: Circle of Death, pertaining to "your victory" enabling "humankind to evacuate Earth and escape the nightmare", with absolutely no mention of the events of Ultimate Doom itself. The Marine then has to find the "source of the alien invasion", placing him at MAP01: Entryway (marked as "MAP31: Entryway") with a pistol start instead of MAP12: The Factory.

External links[edit]


Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Secret levels:
Doom II
The Star Base:
The City:
Secret levels: