This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
MAP30: Threshold of Pain is a map exclusive to the PlayStation and Saturn versions of Doom. It is the thirtieth and final map in the Ultimate Doom portion of the game, ending with a phenomenal arena battle against a large group of Hell knights and pain elementals, and being followed by a text screen.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- (sector 112)
- (sector 173)
During the final battle, lost souls may easily be spawned outside the boundaries of the level. Should this happen, and the souls move far enough outside the boundaries of the map, the level will become corrupted in memory and, if the game does not immediately crash, it will become gradually distorted, with linedefs moving out of their normal positions and properties of sectors changing unpredictably. While this bug can happen on any PlayStation Doom map containing pain elementals, it is particularly prone to happen here. Care should be taken to try to contain the pain elementals to the center of the room to avoid this.
Areas / screenshots[edit]
PlayStation screenshots[edit]
Sega Saturn screenshots[edit]
The first room of the map. It is filled with weak enemies.
Taking the berserk triggers a trap with Pain Elementals.
You will have to run across those platforms to the Partial Invisibility at least twice in order to complete the map.
The blue gate reveals the switch which opens the teleport that leads to the final room.
The map uses the following music tracks:
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south-east. (thing 2)
- facing north-west. (thing 3)
- facing south. (thing 4)
- facing north. (thing 5)
- facing south. (thing 6)
- facing north-east. (thing 7)
- facing south-east. (thing 8)
- facing south. (thing 9)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 803.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4
|
Shotgun guy |
3 |
4 |
6
|
Imp |
28 |
34 |
41
|
Lost soul |
23 |
26 |
29
|
Demon |
4 |
5 |
5
|
Spectre "3" |
6 |
7 |
9
|
Nightmare spectre |
1 |
5 |
7
|
Pain elemental |
6 |
9 |
14
|
Hell knight |
20 |
28 |
39
|
Weapons |
1-2 |
3 |
4
|
Chainsaw |
2
|
Shotgun |
1
|
Chaingun |
2
|
Rocket launcher |
2
|
Plasma gun |
3
|
Ammunition |
1-2 |
3 |
4
|
Box of bullets |
8
|
4 shotgun shells |
12
|
Box of shotgun shells |
11
|
Rocket |
29
|
Box of rockets |
22
|
Energy cell |
2
|
Energy cell pack |
3
|
Health & Armor |
1-2 |
3 |
4
|
Stimpack |
1
|
Medikit |
26
|
Armor |
2
|
Items |
1-2 |
3 |
4
|
Armor bonus |
94
|
Health bonus |
65
|
Supercharge |
2
|
Megasphere |
1
|
Backpack |
2
|
Berserk |
3
|
Computer area map |
1
|
Invulnerability |
1
|
Light amplification visor |
1
|
Partial invisibility |
2
|
Keys |
1-2 |
3 |
4
|
Blue skull key |
1
|
Red skull key |
1
|
Miscellaneous |
1-2 |
3 |
4
|
Cooperative start |
2
|
Deathmatch start |
8
|
Teleport landing |
11
|
|
Technical information[edit]
Inspiration and development[edit]
- The end of this level is one of only two text-based intermissions in PlayStation/Saturn Doom (marking the transition between Ultimate Doom and Doom II). Interestingly, the text itself is used, rather freely, from the intermission after MAP11: Circle of Death, pertaining to "your victory" enabling "humankind to evacuate Earth and escape the nightmare", with absolutely no mention of the events of Ultimate Doom itself. The Marine then has to find the "source of the alien invasion", placing him at MAP01: Entryway (marked as "MAP31: Entryway") with a pistol start instead of MAP12: The Factory.
External links[edit]
Navigation[edit]