MAP31: Benedictine Convulsions (MAYhem 1500)
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MAYhem 1500 secret maps |
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This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
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MAP31: Benedictine Convulsions is the first secret map of MAYhem 1500. It was designed by James Caldwell (Obsidian) and uses the music track "Plurry," originally composed by Brendan Bradley (Bucket) for the Plutonia MIDI Pack.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the southwest platform with the mancubi, go towards the east wall. Look at the upside-down corpse and you can spot a pink eye just behind it. Use it, then head west and north to the lift. As it lowers, an opening will be at the west end, which you can now enter. Press the switch to take a lift to a soul sphere. (sector 59)
- Take the lift east of the start, then use the switch to lower the floor you are on. If you look south, you will spot a light amplification visor in an alcove. While the floor rises again, hug the wall under it to get in and get this secret. (sector 92)
- When you reach the exit portal, shoot it to reveal two arch-viles guarding the secret exit. (sector 201)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed (normal exit) | |||||
UV speed (secret exit) | |||||
NM speed (normal exit) | |||||
NM speed (secret exit) | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist (normal exit) | |||||
UV pacifist (secret exit) |
The (absence of) data was last verified in its entirety on December 13, 2021.
Statistics[edit]
Map data[edit]
Things | 232 |
Vertices | 1169* |
Linedefs | 1214 |
Sidedefs | 1825 |
Sectors | 212 |
Things[edit]
This level contains the following numbers of things per skill level:
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